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Elysian Haven

02-14-2007, 01:46 AM#1
Killer_Mushroom
A terrain that I have been working on over the past week. The arch-structure overlooking the water was inspired by Beam's Arch Temple, as some of you may have noticed. WIP.
Attached Images
File type: jpgHaven.JPG (75.8 KB)
02-14-2007, 08:04 PM#2
xXm0rpH3usXx
it is a nice concept, i like it, but atually the wall and the house in the background look a little out of place, they dont blend with the water overlooking bridge thingie...
02-15-2007, 01:16 AM#3
Raydude
Using houses as a wall, very creative, but the arch things dont work well with the housewall. Need a doorway in or somethin...
02-25-2007, 06:34 PM#4
Histenchist
Is it possible to make the "bridge" walkable?
02-25-2007, 10:11 PM#5
Falitian
it always possible with a bunch of invisible platforms with the correct pathing, but it's a pain and takes a some time.

Anyways, it looks good, obviously it could use a lot of environmental details and such, but the general architecture is good. As noted above, the houses and white of the "pier" don't blend to well. Maybe change the tinting of either the houses or the arches to create a more natural flow or at least a similar weathered effect as if both the houses and the pier have been there for the same time.
02-26-2007, 01:48 AM#6
Killer_Mushroom
The yellow on the pier is a strange WE effect. For some reason, it does not affect the other parts of the structure.
02-26-2007, 02:19 AM#7
Falitian
That is due to the time of day lighting, is it not?
02-26-2007, 04:41 AM#8
Ammorth
It is, but more from the angle of the camera, than the lighting (game tries to simulate a total internal reflection of sunlight), so it hits our eyes with yellow. I believe it's part of the model, because it doesn't happen on all models.