| 02-14-2007, 11:02 AM | #1 | |||||
Hey, I decided to get stuff I have already posted summed up in one post. Easier and can index answers. :) I will index more properly once there is more stuff here. I'll make a FAQ from experience once I get time to bother with it. (after I am done with the current little mdl-mod I am working on) The Questions'n'Answers contains suggested answers too. I'll add Approved to those that I know work. If you try anything then please PM me approved or disapproved questions. Also, alternative answers that may work faster are surely of great use to everyone. Questions I found answer to through another post will just be redirection links. Things that may help people: - Remember to check through tools carefully, something there may help you. I missed a few tools a few times. Though I was saved by Guesst, thanks. - Frames must always be sorted in ascending order in the alpha list for the animation. - Your attached model wont show up in game even though it shows up in viewers? There is a possibility that it is too far inside of your model. I believe it has to be within the radius of the bone you attach it too. This theory has not been approved and I haven't tested it. BUT, after being more careful with moving the model position in vex editor I noticed it would show up. And I got it attached at a perfect point. Thanks for the model fix Nasrudin. Fixed Dread Lord Wings .mdx Questions'n'Answers: Q: Animation show in MDX viewer but model wont work in WE: A: Quote:
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New Questions I am trying to make a skin for Villanger with semi transperant gray hair and transperent eyes, but it wont work after being converted. I can't understand what I am doing wrong. Attached .tga VillagerMaleX.tga |
| 02-14-2007, 01:50 PM | #2 |
For semi-transparency, you need to set the FilterMode of the material to Blend. Blend makes z-ordering issues (sometimes stuff in back will appear in front), so it's best to have the Blend material only applied to the polygons you need partially transparent. |
| 02-14-2007, 03:22 PM | #3 | |
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How do I skin certain polygons? (Polygon = Part of model, eg. Head? Or a face?(not face face.. the other type ..) Managed to figure how to get it to work after a while, and some browsing around. Link The thing is that I edited like I did the first time I edited a model, and that time I didn't need to save alpha layer for some reason it still worked. :p So I went onto skinning the villangers face thinking I didn't need to save as alpha layer. But now I know. My footman villanger mod disappears ingame, suppose it is because I have alpha layers on shaded :p (didn't restart the editor, but the unit shadows showed up ingame. I thought that I had to restart the editor and reopen and then save them map for them to show up in game.. of course that wasn't the case.) I read that you can't have shaded texture on transparent textures. Link (so; tests doing some changes... results: it wont even work in WE -__- again, cursed be that villanger model.. Requesting fix for attached file) Thanks ![]() |
| 02-14-2007, 05:51 PM | #4 |
Blend works if you have a layer of filtermode "transparent" above or below (can't remember which) it... But despite experiments with totally transparent alpha textures, I haven't ever managed to get blend stuff to work totally perfect. It's a bastard filtermode, to be sure. |
| 02-14-2007, 10:33 PM | #5 | |
Q1: Best way of converting, editing and sizing textures? My model wont work with my textures even though I converted to .blp using Viewer, tried other programs as well. A: none yet Q2: How do I find and remove vexters flying around on their own? These cause the model to not work ingame. A: none yet, and it doesn't seem to be the problem even though I removed a lot of unused vertexes the model wouldn't work. Probably because of Q1: problem. Quote:
Thanks Request: List of stuff that could save you from getting a broken MDL file after lots of working in Vex or Mog's. I would leave a valentine's message, but sorry I don't do valentine's days < - Was posted on valentine's day.. Actually I just made a version of the villanger where I only changed his skin. But it doesn't work when I change the skin, no matter how I convert and save it again. Even when I take the skin from the villanger from the MPQ mod some small parts without touching alpha layers or anything, use any type of TGA/BMP to BLP and skin the model with mog's.. It doesn't work. This must be the work of the devil.. |
