| 02-17-2007, 01:03 AM | #1 | |||
My objective was to make it so that when a unit is summoned, its local handle variable is stored being the same as the summoner. Then when killed, I wanted the summoner to take damage equal to the maximum amount of health of the summoned unit. However I did not get the desired effects. Somehow the units are not having their "abc" set to the correct values and it becomes 0 killing all preplaced units. Quote:
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| 02-17-2007, 01:18 AM | #3 |
Thanks for trying to help. As soon as I posted that I immediatly realized the solution to my problem. The answer lies in another trigger. |
