HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Odd Bug - Chain Frost

02-17-2007, 04:02 PM#1
Chuckle_Brother
Alright, so the basic issue with this code is that the dummy missile starts off not spawning at the caster unit. There are other obvious flaws(the missile fails to home in, but first the issue with its creation needs to be addressed).

**Edit: Issue fixed**
02-18-2007, 04:54 PM#2
Chuckle_Brother
Nobody?
02-18-2007, 04:55 PM#3
The)TideHunter(
I would go over it but really don't have the time, if i have any spare time i'll give it a good looking over later.
02-18-2007, 10:05 PM#4
wantok
Where does the missle spawn? Is it close to where it should be or just in some random location? Or are you saying it doesn't spawn at all?
02-18-2007, 11:16 PM#5
Chuckle_Brother
It just pops out in the middle of nowhere.
02-18-2007, 11:38 PM#6
wantok
The CreateUnit part of the code looks fine to me.

Are you sure you don't have some dummy caster casting the spell?
02-19-2007, 02:11 PM#7
Chuckle_Brother
Yes.
02-19-2007, 02:19 PM#8
blu_da_noob
Please don't bump your posts after only one day.

Did you try replacing dat.caster with GetTriggerUnit()? If that works, maybe there is a problem with the preprocessing (check it after it is compiled?).
02-19-2007, 02:48 PM#9
Chuckle_Brother
Preprocessing all seems to be fine. It even bugs out if I have locals with the x/y of the caster.

Sorry for the bump, but if I don't bump it, it leaves first page, and I never get a response(its happened on nearly every other help thread I have ever posted).


Edit: Error isn't in creation, its in the movement. Goofed some X/Y values, lol @ noub.