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Simple Trigger help! :x

02-18-2007, 02:03 PM#1
straw1
Wellity wellity wellity, My god its been a long time, I'm assured none of you would remember me except the select few! I'm interested into getting back into mapping, but I've encountered a few problems. I have 4 triggers, to tele to seperate parts of my map, specifically the tower defence areas. What my problem is, I use an Integer, to work out how to tele to Topleft/topright/bottomleft/bottomright when I firstly walk into the Tele, It spawns me both a builder at topleft AND topright, but for some reason walking into it a third and forth time works fantastically.

Here's the triggers, hopefully somebody can shed some light on my problem!

Topleft - Works fine
Trigger:
Tower Defence1
Collapse Events
Unit - A unit enters Tower Defence <gen>
Collapse Conditions
TDGameChoice Equal to 1
Collapse Actions
Unit - Create 1 Defender for (Owner of (Entering unit)) at (Center of TDspawn1 <gen>) facing (Center of (Playable map area))
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Entering unit)) to (Center of TDspawn1 <gen>) over 2.00 seconds
Player - Add 65 to (Owner of (Entering unit)) Current gold
Set TDGameChoice = (TDGameChoice + 1)
Trigger - Turn off (This trigger)
Trigger - Turn on Tower Defence2 <gen>

Topright - Problem Trigger
Trigger:
Tower Defence2
Collapse Events
Unit - A unit enters Tower Defence <gen>
Collapse Conditions
TDGameChoice Equal to 2
Collapse Actions
Unit - Create 1 Defender for (Owner of (Entering unit)) at (Center of TDspawn2 <gen>) facing (Center of (Playable map area))
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Entering unit)) to (Center of TDspawn2 <gen>) over 2.00 seconds
Player - Add 65 to (Owner of (Entering unit)) Current gold
Set TDGameChoice = (TDGameChoice + 1)
Trigger - Turn off (This trigger)
Trigger - Turn on Tower Defence3 <gen>
Bottom left - Works Fine
Trigger:
Tower Defence3
Collapse Events
Unit - A unit enters Tower Defence <gen>
Collapse Conditions
TDGameChoice Equal to 3
Collapse Actions
Unit - Create 1 Defender for (Owner of (Entering unit)) at (Center of TDspawn3 <gen>) facing (Center of (Playable map area))
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Entering unit)) to (Center of TDspawn3 <gen>) over 2.00 seconds
Player - Add 65 to (Owner of (Entering unit)) Current gold
Set TDGameChoice = (TDGameChoice + 1)
Trigger - Turn off (This trigger)
Trigger - Turn on Tower Defence4 <gen>
BottomRight - Works fine
Trigger:
Tower Defence4
Collapse Events
Unit - A unit enters Tower Defence <gen>
Collapse Conditions
TDGameChoice Equal to 4
Collapse Actions
Unit - Create 1 Defender for (Owner of (Entering unit)) at (Center of TDspawn4 <gen>) facing (Center of (Playable map area))
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of (Entering unit)) to (Center of TDspawn4 <gen>) over 2.00 seconds
Player - Add 65 to (Owner of (Entering unit)) Current gold
Set TDGameChoice = (TDGameChoice + 1)
Floating Text - Hide GameChoiceText[1] for (All players)
Wait 1.00 seconds
Floating Text - Create floating text that reads Tower Defence: |c00... at (Center of Tower Defence <gen>) with Z offset 10.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Set GameChoiceText[3] = (Last created floating text)
Trigger - Turn off (This trigger)
Trigger - Turn on Tower Defence5 <gen>

Tower Defence5 is just to state that the TD area is full. Hopefully someone can tell me what I've done wrong.

p.s I am nowhere near the greatest trigger user, as I said, I played with wc3 a couple of years ago now and only recently have decided to pick stuff back up, I'm relearning everything!

[edit]Fixed, it happened just to be the way I'd Ordered my triggers