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Generic Male Draenei

02-18-2007, 10:58 PM#1
AnemicRoyalty
i finished making a body for the draenei face i posted earlier. once again, the skin is a bit dodgy coz its done in fireworks with a mouse. when i get my other comp back from the repair shop, i'll redo it in photoshop. like the title says, its pretty generic so does anyone have any ideas for what i could do with him? eg. armor, weapons, whether to make him resemble a class or just a unit or whatever...

oh yeah and its unanimated atm so if anyone is interested in doing the animations please let me know.

EDIT: added wireframe

EDIT: added shot of new head and shoulders
Attached Images
File type: jpgNewDraenei.jpg (304.5 KB)
File type: jpgNewDraeneiWireframe.jpg (167.2 KB)
File type: jpgNewDraeneiHeadUpdate.jpg (365.0 KB)
02-18-2007, 11:15 PM#2
WILL THE ALMIGHTY
personally, I think he's not bulky enough, the legs are too seperated and he could use more and/or bigger tentacles.
02-19-2007, 01:11 AM#3
weeg
he needs....pants...
02-19-2007, 06:06 PM#4
Dionesiist
I'd like to do some anims, but unfortunately I can't rig :(
02-19-2007, 09:34 PM#5
erwtenpeller
It looks like a decent start, but the shoulder bulges look verry unnatural at this point. You either have to bulk up the surrounding area or reduce those in size, right now it looks off-balance.

Speaking about off-balance, i think he's leaning forward a little too much.

I'm loving the legs.

The people demand wireframe shots though, to see if theres anything dodgey going on there :)

PS: I dont think it nescesarily has to be more bulky, really. Not all draenei have to look like jigglypuff on steroids.
02-20-2007, 04:54 AM#6
AnemicRoyalty
ok minor fixes done, wireframe added (see first post), and i've done a new version of the skin. by popular demand, the skin now features: pants!
Attached Images
File type: jpgNewDraeneiSkinned.jpg (247.0 KB)
02-20-2007, 10:33 AM#7
Hey its X
now give him his Pwnage crystal hammer.
02-20-2007, 01:26 PM#8
AnemicRoyalty
Hammer added! all it needs now is anims. i can set up the bones and assign them to vertices but thats about it.

EDIT: added another pic to show the hammer better.
Attached Images
File type: jpgNewDraeneiAddedWeapon.jpg (159.4 KB)
File type: jpgNewDraeneiAddedWeapon2.jpg (76.6 KB)
02-20-2007, 01:55 PM#9
Syntic_Arrow
omfg your a pro, this is even better then nasrudin's !! pro pro pro!
02-20-2007, 02:02 PM#10
erwtenpeller
It still looks off-balance, and that hammer looks nowhere near a crystal.
02-20-2007, 03:21 PM#11
Maim1004
I bet he is still finishing it.

or how u young lings say, Pimpin it out.
02-20-2007, 04:03 PM#12
erwtenpeller
Pimpin it out is about details and bling, not base geometry.
02-20-2007, 09:45 PM#13
AnemicRoyalty
ok finished remaking the weapon. what do you reckon? pimped out enough?
Attached Images
File type: jpgNewDraeneiNewWeapon.jpg (187.2 KB)
02-20-2007, 09:50 PM#14
THE_END
DAMN!
that hammer is huge
and that armor looks awesome
very nice
So are you gonna base a bunch of your other Draenei models off this base model you made?
02-20-2007, 09:55 PM#15
AnemicRoyalty
haha its actually just perspective, the hammers a bit smaller than it looks. and yeah, i thought basing a few models off this one with edits to the facial features, armor, weapons and skin might be a good idea to save time. i'm lazy lol