| 02-19-2007, 04:14 AM | #1 |
Not sure if this belongs here but I'll post it up anyways, I'm working on a map named Mini Helms. The pictures I attached will explain everything, freebacks please. *NOTE* Not really playable so don't ask obvious questions or criticise about things that are basic and will be there. |
| 02-19-2007, 04:51 AM | #2 |
It's...a good wall layout. Try to add some more ambience there, like trees and shit on the outside. |
| 02-19-2007, 03:21 PM | #3 |
The tree, I really can't. Helms Deep was built at a mountain side, but there is a field nearby where theoden's son(or nephew I DONT KNOW) grave was. The shit, maybe, they threw shit at the orcs so they will stop atking them (joking). |
| 02-19-2007, 03:31 PM | #4 |
Freeback? Anyway, as Erwt said, you should add some doodads. Try stones if you can't go trees. Ed: Oh fu Alevice :< |
| 02-19-2007, 11:54 PM | #5 |
I used B2M's high resolution model's torch that looks nice but everytime i use it the WE crahses and no, i dont not like WEU. Any ideas? Those torch sure are awesome for the hall. Some pictures...the hornburg tower is picture 1 and 2, i might remove the top or make roof higher so it dont block the view. In picture number 2, i'm gonna need help on trigger so that unit's height will be at the bottom of the tower and rises up in 5 seconds, but that's another thread's discussion. |
| 02-21-2007, 03:18 PM | #6 |
Its nice, but in pic 1 make that pond area have some height variation so it isn't a box.. >.> |
| 02-21-2007, 04:16 PM | #7 |
There, more height vari. and puddle of water is more like one. Im still trying to think what to do with the hall since I can't use B2M's torch for some gayass reason. |
