I was thinking of making a map entirely black and white, but stopped, because the file-size would be too big for my liking. The only feasible way I found was to export all the textures and make new gray-scale textures using Photoshop. But that means a large map size.
If you want both color and b/w models, you would need to import new models with different texture paths that mirror the colored versions.
Of course, you could just make the hero b/w with some transparency. I bet that wouldn't look to bad. |