| 02-19-2007, 05:04 PM | #1 |
Hallo, im trying to create some basic animation, so far its going well but all the tutorials i found only illustrate how i create meshs with single bones (with linking the bone to the mesh), what i need to know is how i make an animation with two or more bones deforming one single editable mesh im using max 5.0 and the art tools, i created a simple basic stick with 5 segments and 2 bones in it, when it gets killed its supposed to simply bend in the middle, nothing more for the test when i kill the stick the bones do the movements, but alone without the mesh, i almost always get "couldnt load "name".mdl" when placing the new unit on the map but sometimes it doesnt seem to matter, another thing i find strange is that i have to add a material and uvwmaps to the bones ive attached the mdx and blp that max created any ideas? thanks in advance, Narf :) |
| 02-19-2007, 09:19 PM | #2 |
are you sure you made the bones to real bones? uing the property editor? |
| 02-20-2007, 05:15 AM | #3 |
? i assume you mean the property editor of the dexporter? well i was hoping that i can use the normal dxf-export function of max 5 itself (which was implemented by the art tools), shouldnt that work as well? |
