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Making the JASSNewGen pack run WEU

02-21-2007, 02:35 AM#1
darkwulfv
I know it says how to do this in the readme, but I don't understand what to change. It says:

"You can also make it load WEU, simply change we.lua to inject loadmpq.dll and change loadmpq.dll to 15 (path of weu.exe)"

So uhh... What exactly DO I change? we.lua's filename? Something in we.lua?

Thanks for any help anyone can provide. I feel stupid asking this...
02-21-2007, 04:09 AM#2
Vexorian
You need a file called loadmpq.conf with these contents:

Code:
15 weu.exe

You need to OPEN we.lua with a text editor and find something like this:

Code:
-- Enable mpq loading
-- injectdll(proc,"bin\\loadmpq.dll");

Remove the -- from the injectdll line ( -- is the comment syntax for lua)

Now take your we unlimited.exe and copy it to the newgen pack folder. Then rename we unlimited.exe to weu.exe
02-21-2007, 05:05 AM#3
darkwulfv
Thanks a ton Vex. Might I suggest adding that to the readme? (A shortened version obviously)
02-21-2007, 11:20 AM#4
Vexorian
The thing is that we've been trying to deprecate weu for too long
02-21-2007, 03:12 PM#5
darkwulfv
You've been trying to what? (Blame my lack of grammar) Does that mean like, put down?
02-21-2007, 03:41 PM#6
grim001
it means that there is no reason to use WEU anymore, it does nothing you couldn't do with functions yourself, and it's pretty slow and clogs your map with unused code.
02-21-2007, 03:51 PM#7
darkwulfv
It only slows it down with code if you enable advanced triggers. WEU has alot of other uses to it.
02-21-2007, 07:01 PM#8
SFilip
> WEU has alot of other uses to it.
Nothing that can't be done with normal WE though.
WEU is and should be deprecated mainly because it encourages people to use GUI more...
Not to mention that a map on which WEU triggers were used can't be opened with normal WE.
02-22-2007, 02:18 AM#9
BlinkBoy
yet I still use WEU for terraining, so it comes in handy some times.
02-23-2007, 12:39 PM#10
PitzerMike
I guess a new UMSWE release and a small standalone program for adding tiles should do to graveyard WEU. I might be able to provide that some time soon.
03-30-2007, 02:51 PM#11
Tossrock
I use WEU for the way it sorts the object editor and gameplay constants >_>

But that sorting is delicious, let me tell you