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AaA (Alliance and Ancients)

02-21-2007, 03:53 PM#1
WNxCryptic
Alliance and Ancients .241

Author: WNxCryptic
Genre: AoS / RPG
# of Players: 10

Summary
With the destruction of their separate homes by hordes of demonic forces, a small contingent of both the alliance and the ancients have happened upon the same small island. Now, with tensions running high, each faction must defeat the native creatures, gather building materials, construct their bases, and battle for the survival of their race.

Features
  • Numerous character choices - 12 heroes per faction
    • Alliance
    • Swordsman (Strength)
    • Knight (Strength)
    • Militia (Strength)
    • Gryphon Rider (Strength)
    • Rifleman (Agility)
    • Arms Breaker (Agility)
    • Demolitionist (Agility)
    • Sorceress (Intelligence)
    • Wizard (Intelligence)
    ------------------------------------
    • Ancients
    • Archer (Agility)
    • Huntress (Agility)
    • Ancient Shadow (Agility)
    • Wisp (Agility)
    • Uprooted Mountain (Strength)
    • Ancient Treant (Strength)
    • Faerire Dragon (Intelligence)
    • Druid of the Ancients (Intelligence)
    • Dryad (Intelligence)
  • AoS-unique hero progression system
    • Heroes level normally to 21 after which they then choose a specialization which provides them with new and more specialized abilities and overall stronger performance. (Thus, they restart the leveling and level to 11 or so)

Screenshots
http://www.wc3campaigns.net/showthread.php?t=91200 (Limited)

Team
WNxCryptic - AAA Creator, concept artist, terrainer, triggerer
WNxHalfwingSeen (warriornation.net) - Concept artist, triggerer
WNxSchecter (warriornation.net) - Concept artist

----------------==============----------------

Frequently Asked Questions
1. How do players build buildings? Is it like normal-game where they have a builder?
No, players build their buildings by collecting components from around the map in certain combinations, which transmute themselves into the appropriate buildings.

2. Do both the alliance and the ancients' buildings use the same components?
For the most part, yes...which means players will be competing against the opposing team for building components. Although ancients have "Ancient Protector" and "Ancient of War" instead of "Guard Tower" and "Barracks."

3. What kind of heroes will there be? Just the default types from normal WC3?
Actually no, all the heroes will be constructed from scratch. They will (for the most part) use pre-existing models from the game (like Knight, Archer, etc.) to cut down on map size, but they will have completely unique (with a couple of exceptions) abilities that apply to the type of gameplay for the particular hero.

4. What is the item system going to be like? Is it just like "DOTA?"
In a sense, it will be similar to dota, because there will be basic vendors who supply generic items. From there, however, it completely changes into its own style. Players will be able to construct a building "Armory" which is then used to combine items (Slippers of Agility + Slippers of Agility = Boots of elvenskin, or whatever). These more advanced items may then be combined to form even more powerful items. This system, though, is complex and still under revision / construction...so don't get too focused on it.

5. If players have to collect items in order to construct buildings, will they miss out on creeping / leveling time?
Yes and No. The quickest way to gather items will be to kill neutral creeps, which will grant them some experience and gold (although significantly less than lane creeping). In an effort to counteract this, there is a delay before creeps begin spawning, and even then, only 1 creep will spawn per lane (This obviously increases based on the number of Barracks / Ancients of war, etc.)


Systems
[-]Shadow1500's Recipe System
Attached Files
File type: w3xopt_WN Alliance and Ancients .241.w3x (117.8 KB)
02-21-2007, 04:04 PM#2
Captain Griffen
Good luck balancing 24 heroes + specialisations + complicated item system.
02-21-2007, 04:31 PM#3
erwtenpeller
I'm not worried about that, really. I'm more worried about the whisp hero.
02-21-2007, 04:41 PM#4
Rising_Dusk
You guys are really so negative, sheesh.
Don't judge it until we've got something more than just ideas to wrap out hands around.
Like, you know, a map.
02-21-2007, 04:47 PM#5
Captain Griffen
Wishing him luck is being negative...?
02-21-2007, 05:20 PM#6
WNxCryptic
I'll have an optimized version of the map available by 4:00 CST today.

Be aware, though, that the map is in a pre-alpha stage and lacks triggers, numerous abilities, some terrain perfection, etc.
02-21-2007, 05:27 PM#7
moyack
Quote:
Originally Posted by erwtenpeller
I'm not worried about that, really. I'm more worried about the whisp hero.
Agreed.

I reaaally hope you are not using the wisp model as a hero, it will look bad. I suggest to use the keeper of the grove ghost version instead.
02-21-2007, 05:34 PM#8
WNxCryptic
no...lol, I'm not using the wisp model :)

I think I'll stick with units that have attack animations, personally.
02-21-2007, 05:58 PM#9
Rising_Dusk
Wishing luck with a condescending attitude sure is negative.
It's part what you say and part how you say it.
02-21-2007, 08:46 PM#10
erwtenpeller
Quote:
Originally Posted by WNxCryptic
no...lol, I'm not using the wisp model :)

I think I'll stick with units that have attack animations, personally.
and spell animations?

anyway, thank god, in that case there is hope still and i would like to play this sometime. (btw, banshee model with the right skin could make a verry nice whisp...)
02-21-2007, 08:59 PM#11
Rising_Dusk
Just because you said that, I am going to make an awesome Wisp model hero somewhere.
02-21-2007, 09:09 PM#12
WNxCryptic
Version attached, click on attachment to download.
02-21-2007, 09:20 PM#13
erwtenpeller
Quote:
Originally Posted by Rising_Dusk
Just because you said that, I am going to make an awesome Wisp model hero somewhere.
good luck with that -.-
02-26-2007, 08:11 PM#14
WNxCryptic
Any other idea criticisms or general advice of any sort? I'm also looking for a couple of concept artists to assist me with this, and I assure you its not big on time demand.

BTW the posted version is quite outdated now, I'll get a more updated version soon.
02-26-2007, 09:48 PM#15
erwtenpeller
Agility wisp hero still buggin' me.