| 02-22-2007, 04:22 AM | #1 |
This the basic grunt model of my hosted projected at the hive called Redemption. Along with him there will be 4-5 other types of marines such as medic,recon,Elite,ect...ect. The skin was made by Sven since he makes most my textures now and days. But I only post models that where made by me exept for the skin. Also be sure to check out the my hosted project at the hiveworkshop.com |
| 02-22-2007, 02:22 PM | #2 |
Oh my God ! it looks like a helljumper from halo 2 ! how soon will your project be completed ? Me want teh marines ! EDIT: oh and the helmet visor goes a bit too far on the sides and i really loved the texture work. |
| 02-22-2007, 10:00 PM | #3 | |
Quote:
i think the way his arms and his body connect is a bit dodgey, but overall its looking quite nice. |
| 02-23-2007, 01:38 AM | #4 |
Yea becuase of animation and the fact we wanted those rings to overalp his arms a bit cuases that. But since your mostly overhead and not as close to the model as that pic you won't notice it to much. here is the link! the only real pics we got is in the units and heros section though since we like to polish all are stuff up alot before posting it. http://www.forums.hiveworkshop.com/f...play.php?f=337 |
| 02-23-2007, 03:09 AM | #5 | |
Quote:
|
| 02-23-2007, 03:22 AM | #6 |
Ive already checked and my opinion is Please make some of those sexy models public OR give us the models in a pack WHEN its released. |
| 02-23-2007, 06:16 AM | #7 | |
Quote:
Well Its not like will not change it But we don't plan on doing anymore polishing(aleast on the this guy) unless its that bad intel we finish the campaign. |
| 02-23-2007, 10:35 AM | #8 |
there's something nasty happening on his right shoulder, don't know if there's some unwelded vertices or smoothing group problem, but you should fix even if it won't be very noticeable in-game. |
| 02-23-2007, 12:42 PM | #9 |
nice model, xlightscreen! curious when demo comes out ^^ |
| 02-23-2007, 06:57 PM | #10 | |
Quote:
Its not a rendered pic so it probaly just a lighting glitch. |
| 02-23-2007, 07:28 PM | #11 |
well yes, and it's a chance it will show up in game since the viewport rendering is similar to the ones of game engines. |
| 02-23-2007, 10:05 PM | #12 |
Looks like one of those bad-guys from DOOM ![]() |
| 02-23-2007, 10:26 PM | #13 |
his helmet is inspired by Halo his armor inspired by doom (doom 3 marines to be particular.) |
| 02-24-2007, 12:58 AM | #14 |
Protip - Don't take closeups of low poly models with low res textures. :p |
| 02-24-2007, 03:03 AM | #15 |
Gmax has a texture size limit (this was taken in gmax). Ill post a screen from .....not gmax.....soon |
