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Request: two beams

02-24-2007, 07:04 AM#1
CaptainPicard
Can someone make these for me?

1.) A vertically-standing rectangular column. Nothing difficult here, just make a box (twelve triangles) with dimensions 32 x 32 x 256 (it's eight times taller than it is wide).

2.) The same shape, but rotated to stand at a 45* angle to the ground.

3.) A cube, just another twelve triangles (two triangles per face), with each of its four side faces mapping to a separate quadrant of one square image and the bottom and top faces mapping to the entirety of a second square image (two textures for this model).

Please include the UV-maps for both models, and I will skin them myself. I intend to make wooden beams out of them so I can make structures like a big dock that units can walk on.

The first two will become wooden beams, obviously; the third I will texture to look like a heavy metal fastener that bolts the various beams together (I will texture it several diffferent ways, to have corner fasteners, x-fasteners, and foundation-to-beam fasteners).

Thanks a million!

And go play the Norj'Hal Act II sample!

Capt. Picard
02-24-2007, 09:15 AM#2
BBDino
You could really benefit from learning how to do basic modeling: just DL a copy of Gmax (assuming you don't want to do piratical activities) and make boxes to your hearts content.
02-24-2007, 10:00 PM#3
CaptainPicard
Yup, now I get it...

Here's the first two models:

(Edit: there seems to be a problem. I added a texture in Gmax, but apparently I didn't save it into the final .mdl output. So, I went into the .mdl and added the texture name where I thought it should be. Warcraft III Viewer got the idea and showed me the wood texture I attached, all over the model. But, the Warcraft GAME doesn't seem to understand--the models are very very dark, but not entirely black. Very confusing!)
Attached Files
File type: mdxWoodBeam.mdx (2.2 KB)
File type: mdxWoodBrace.mdx (2.2 KB)
File type: blpWoodTexture.blp (120.2 KB)
02-24-2007, 11:48 PM#4
BBDino
I'd suggest you scout around the Gmax tutorials available on this site (i think there's a couple) and if that doesn't help you maybe widen your search to cover non wc3 specific tutorials.
02-26-2007, 06:32 AM#5
CaptainPicard
Thanks again--I figured it out.

My problem was that the texture in my model was accompanied by a "ReplaceableId" tag which I simply removed to help it all shine through.