| 02-26-2007, 11:18 AM | #1 |
I have the file as a .max, a .mdl, and a .wcx here is the link http://www.projectgrembot.somee.com/1213.zip I have no idea im just trying to make it so that i can place weapons on models to save space on my map... but first i have to remove the weapons so i imported it into 3ds max. and thats what i get when i export. If anyone has any better ideas of how to use the attach weapons feature besides this please tell me or at least tell me what im doing wrong im desperate and don't know much about modeling. |
| 02-26-2007, 02:17 PM | #2 |
It uses a texture called "Unnamed.blp", which you probably don't have. You'd want to change that path. The easiest way to remove a weapon is to use vertex modifier and follow the tutorials up to the weapon removing one. |
| 02-26-2007, 05:42 PM | #3 |
thank you about the removing wpns stuff ![]() reputation added for that 1 :) |
| 02-27-2007, 01:49 PM | #4 |
you could edit the reskin it aswell, just alpha out the weapon's part of the skin |
