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My Hero ideas, come rate them!

02-28-2007, 09:49 PM#1
CityHall89
Hey there,

I was kinda just bored, just restarted playing wc3 so I started thinking of new heroes and abilities that might be cool to put in some type of game. I started making the heroes myself but I figured I wouldn't be able to make the heroes/abilities/maps as well as other people could. Here are my ideas so far. Enjoy! =)



Seraphic Champion - Swordsman/Captain model from Human campaign


1st Ability (Active) - Wrath of the Heavens: Area cast AoE which is channeled. Friendly units in the area will be healed for x amount (using holy light animation or something similar) while enemy units in the area will be damaged for y amount (using a different kind of animation). About the same size AoE as blizzard, or larger. (X hotkey)


2nd ability (Active) - Invoke Devotion: Target able buff. Short duration avatar type, increases target's size, damage, %spell immunity and hit points. (C hotkey)


3rd ability (Passive) - Holy Aura: Increases nearby friendly unit's hit points and armor. (no hotkey obviously)


4th ability (Ultimate/Active) - Divine Presence: Self buff, creates several balls of holy energy that circle around the hero. When nearby friendly units or the hero itself is damage for at least a certain amount one of the balls of energy will be used up healing the target for x amount. (Z hotkey)



Soothsayer or Telepathist- Jaina model, from Human campaign


1st ability (Active) - Mind Blast: Target AoE damage spell. Much like frost nova, high/moderate damage, units affected get debuff which affect their hit rate/attack speed. (X hotkey)


2nd ability (Active) - Telekinesis: Long range single target spell, inflicts low to moderate damage, puts debuff on target which will drain mana/hp over time. (C hotkey)


3rd ability (Passive) - Kinesis: When struck by a melee unit the Soothsayer (or Telepathist) have a % chance to teleport x range away from the hero, chance to teleport would increase per level. (Maybe puts an illusion in place of the hero). (no hotkey)


4th ability (Ultimate/Active) - Invoke Nightmares: Single target spell, puts target to sleep for a short duration and puts a debuff on the target which will cause the target to run uncontrollable for x seconds every y seconds of the game until the target's death. (Z hotkey)



Fireblade - Chaos Blademaster model, from Orc campaign


1st ability (Active) - Firestorm: Single target AoE damage, low-moderate damage, causes fireballs to pummel enemies in the targeted zone, either causes damage over time debuff on inflicted targets or a short duration stun. (X hotkey)


2nd ability (Active) - Simmer down: Self buff, hero regenerates health and mana over time, but cannot use any abilities during duration. Hero can walk around while occuring. (C hotkey)


3rd ability (Passive) - Scorching Blade: When the hero strikes an enemy it has a % chance to deal bonus damage and an additional % chance to leave a damage over time (DOT) on the enemy, the DOT will be able to stack up to x times. (no hotkey)


4th ability (Ultimate/Active) - Fiery Rage: self buff, the hero explodes causing AoE damage. Increases the hero's size, damage, attack speed and movement speed but will take more damage when attacked. (Z hotkey)



Ethologist - Keeper of the Grove model, from Night Elves melee


1st ability (Active) - Evoke Artricial Behaviors: Single target, causes target to be unable to cast any spells or attack, decreases armor and causes target to run to nearest friendly unit for x seconds. (X hotkey)


2nd ability (Active) - Unknown name: Summons multiple forest creatures to come the the heroes aide (rabbits, snakes, birds etc... you get the idea) Strength and amount of creatures will vary on level. (C hotkey)


3rd ability (Passive) - Entanglement: All attackers (melee and ranged) have a % chance to be entangled when striking this hero. (no hotkey)


4th ability (Ultimate/Active) Deciding on two abilities... (Z hotkey)


Primal Behavior: Hero turns into a bear, or some strong forest creature, until deactivated. Increased hit points, armor, damage, but slower attack and movement speed.


Imprintment: Single target, gains control of target unit (friendly or enemy, not hero) for the rest of the game until it's death, basically a charm that can be used on both factions.



Entreprenuer - Admiral Proudmore model, from Human Campaign


1st ability (Active) - Armed Protection: Costs a small amount of GOLD, summons x amount of powerful body guards for the entreprenuer. (X hotkey)


2nd ability (Active) - Capitalism: Steals x% gold of the enemy with the most gold and adds it to his own. (C hotkey)


3rd ability (Passive) - Steady Income: Grants a periodic amount of income which will either increase amount of gold earned or frequency of gold earned by adding levels.


4th ability (Ultimate/Active) - Bribe or Incorporation: Blizzard-size AoE, player gains control of units in affected area for a short-medium duration. Costs a moderate amount of gold. (Z hotkey)





Thanks for reading my ideas,



these were intended to be used in a map I wanted to create called War of the Lords, which is basically humans vs. night elves in a DOTA type map. Except in addition to much of what DOTA has, there would be side quests to obtain gold/experience (like a whole new city/base of bandits for each side), multiple entries to the bases, events like elemental invasions on the bases. The objective would be to infiltrate the opposing base (usually by destroying all of it) capture your teams "princess" and return it back to your base.



Any comments/suggestions/questions feel free to post here. If you think the ideas are any good, maybe we could actually make the map idea and put these heroes into action.
02-28-2007, 11:26 PM#2
AnonT
Seraphic Champion: Devotion and Holy Aura is kind of redundant, since they both do basically the same thing, one is just stronger and targeted while the other is a passive aura. Maybe something like Pass Judgement which does an aoe debuff? Otherwise this guy seems pretty good.

Soothsayer/Telepathist: I think mind blast would fit the hp/mana loss over time, and telekinesis would fit the slow effect better. Kinsesis doesn't sound like the greatest ability, and while I can see invoke nightmare being useful, it's not as good as most ultimates.

Fireblade seems really good.

Ethologist isn't bad. Entanglement seems a bit powerful, depending on the % chance and duration. Also depends on whether he's melee or ranged - a melee hero won't get much use out of it since they have to stand there and attack the enemy anyway, but for a ranged hero being able to entangle an enemy and then run a few steps away and shoot it would be cool

Entrepreneur: I like this guy, but capitalism is too powerful (!!). Both capitalism and steady income could be abused, I think 1 income based ability with 2 gold cost abilities and 1 mana-only ability would be fair. Otherwise the guy can just get huge amounts of gold and go crazy with equipment. It also kind of depends on whether your map is equipment heavy or has lots of buyable upgrades or not, if it is then this guy would be overpowered but if not then he'd be fine.
03-01-2007, 01:23 AM#3
CityHall89
Quote:
Originally Posted by AnonT
Seraphic Champion: Devotion and Holy Aura is kind of redundant, since they both do basically the same thing, one is just stronger and targeted while the other is a passive aura. Maybe something like Pass Judgement which does an aoe debuff? Otherwise this guy seems pretty good.

Soothsayer/Telepathist: I think mind blast would fit the hp/mana loss over time, and telekinesis would fit the slow effect better. Kinsesis doesn't sound like the greatest ability, and while I can see invoke nightmare being useful, it's not as good as most ultimates.

Fireblade seems really good.

Ethologist isn't bad. Entanglement seems a bit powerful, depending on the % chance and duration. Also depends on whether he's melee or ranged - a melee hero won't get much use out of it since they have to stand there and attack the enemy anyway, but for a ranged hero being able to entangle an enemy and then run a few steps away and shoot it would be cool

Entrepreneur: I like this guy, but capitalism is too powerful (!!). Both capitalism and steady income could be abused, I think 1 income based ability with 2 gold cost abilities and 1 mana-only ability would be fair. Otherwise the guy can just get huge amounts of gold and go crazy with equipment. It also kind of depends on whether your map is equipment heavy or has lots of buyable upgrades or not, if it is then this guy would be overpowered but if not then he'd be fine.

Thanks, ya I didn't even realize the similarities of the Seraphic Champion's abilities.

my thoughts on Kinesis would be much like the occulus ability from Diablo two, but in hero maps, it would be very strong against melee heroes. Would you find it annoying that whenever u attacked a hero 1/3 of the time you hit him he moved 600 range away instantly?

The Ethologist hero is a ranged based hero, off of the KotG, although if I did use the ultimate which he turned into a bear, i could see that ability becoming useless, which i didn't see, only useful against ranged i guess.

Ya thats true about entrepreneur, but his basic stats would be pretty weak, and hes a melee hero. So I believe it would balance it's self out, that and he doesn't really have powerful anti hero abilities, he would have to be very item dependant.