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I am sick of these Tavern bugs...

03-01-2007, 12:52 PM#1
StockBreak
Ok, I have found another Tavern's bug !
Until now I have had some troubles with the following things:

- There is no way to add 12 units to a neutral building using triggers since there will always be a black space on one of the slots (the Sell Units ability requires it?).
- Disabling units for a player won't work if the units are sold from a building, they still can be sold. Heroes CAN be disabled for a player even if they are sold.

And now I have another problem!

- The SetPlayerMaxHeroesAllowed function only works for the default heroes! Now this is really a stupid thing ! If you put in a tavern a normal Mountain King, setting the maximum heroes allowed to 1 then you can't buy ANY other hero (including custom ones). BUT if you copy/paste the mountain king and put this into the tavern, when you buy it you can still pick all the other heroes!!! What's this?

Maybe you can add this to the bugs list...

P.S: anyone knows a solution for the last one (apart from changing original heroes instead of copying them)?
03-01-2007, 12:59 PM#2
Rising_Dusk
Quote:
The SetPlayerMaxHeroesAllowed function only works for the default heroes! Now this is really a stupid thing ! If you put in a tavern a normal Mountain King, setting the maximum heroes allowed to 1 then you can't buy ANY other hero (including custom ones). BUT if you copy/paste the mountain king and put this into the tavern, when you buy it you can still pick all the other heroes!!! What's this?
There's a gameplay constant field you need to modify and add your custom heroes too.
It's near the bottom and already includes most of the generic heroes.
Just add yours too.
03-02-2007, 01:23 PM#3
StockBreak
Quote:
Originally Posted by Rising_Dusk
There's a gameplay constant field you need to modify and add your custom heroes too.
It's near the bottom and already includes most of the generic heroes.
Just add yours too.
Omg, thank you so much! +++REP added!
03-02-2007, 02:46 PM#4
WNxCryptic
Actually, there is some way of putting 12 units in a tavern which operate in some kind of "Sold" fashion...Icefrog did it (as much as I hate to say the name) in some way in DOTA (ahhh!)
03-02-2007, 04:33 PM#5
StockBreak
Quote:
Originally Posted by WNxCryptic
Actually, there is some way of putting 12 units in a tavern which operate in some kind of "Sold" fashion...Icefrog did it (as much as I hate to say the name) in some way in DOTA (ahhh!)
Yes, I have a tavern which can sell up to 12 dynamic HEROES, not units. This is because normal units can't be disabled for a player (if they are sold, not trained).
03-02-2007, 11:09 PM#6
Av3n
Quote:
Originally Posted by StockBreak
Omg, thank you so much! +++REP added!

U just relized?

-Av3n
03-03-2007, 01:15 PM#7
StockBreak
Quote:
Originally Posted by Av3n
U just relized?

-Av3n
Ye, never seen that field, I thought it was a text-only field