| 03-04-2007, 07:28 PM | #1 |
Hi everyone. Me (KiliX), and StealthOfKing have been working on a project for quite some time now, and is nearing a first release. We have both poured our heart and soul into this thing. What is this? Fate is an Open RPG type map that features fully customized gameplay. We have included as much custom content as we can. Below are some basic features : - Heavily customized XP system and drop system. - 8 Player online compatible - Currently about 400 custom equippable items - 35 Completely different towns and areas to explore. - Active dueling anywhere in any town. - 8 Races with 7 Classes - Each hero has 11 primary spells, 1 Racial Passive, 1 Profession, 1 Specialization, and 1 Class Spell - Hours and hours of gameplay, with 60 levels to achieve. - A special "Autoparty" system that pairs groups with shared vision, exp, gold, and displays party members' icons underneath yours. - A special drop system that places items in player owned bags for looting, with the option to pass on items. - Items, when equipped, actually display on your hero. - Save and Loading included, with as small as a 12 character save code. - Flawless triggering to ensure a lag and delay free game. - 5 Dungeons to explore that include elite creeps and loot. - World Epic drops - Quests and Class quests (still deciding on this one) - Team oriented bosses and scripted fights - Over 200 imported models and effects - 45 second loading time - Unique day/night system with world events - "Chatbox" as well as customizable interface options - Party-Only chat - 4 Completely different professions that add a new depth to gameplay - A sexy worldmap Very Happy - Behemoth (city) contains an always changing in-game auction house. - Percentage based item bonuses (+15% Strength etc) - Stat based abilities to ensure multiple builds per class - Minigames (WIP) - Can actually walk-in houses and buildings - Specializations to further customize the role of your hero. - Professions to level. - Many abilities that encourage party play - 90% of abilities are trigger enhanced I'll throw some more stuff up here later, as its 3:30 in the morning Now, on to pix. Many more screenshots can be seen at these four links Newer Screenshots - http://clanbom.net/forum/viewtopic.php?f=9&t=343 Quest System Screenshots - http://clanbom.net/forum/viewtopic.php?f=9&t=363 Older Screenshots - http://clanbom.net/forum/viewtopic.php?f=9&t=80 Overhead Dungeon Layout Map(s) - http://clanbom.net/forum/viewtopic.php?f=9&t=73 Feedback would be appreciated greatly. Thank you! Also, I'm using this account here because I used it back in 2002. Just FYI |
| 03-04-2007, 08:11 PM | #2 |
I'll try it. I see you registred in 2002 :P |
| 03-04-2007, 08:32 PM | #3 |
how about some screens? |
| 03-04-2007, 08:54 PM | #4 |
I think it's fucking awsome, needs a optimizing and A LOT of balance, add more info for noobs and that Preview screen is stupid :P More info, when I test it more :P |
| 03-06-2007, 03:30 AM | #5 |
First post updated. |
| 03-30-2007, 04:34 AM | #6 |
Bump trying to get some feedback |
| 03-30-2007, 06:47 AM | #7 |
So where's the map? |
| 03-30-2007, 10:15 AM | #8 |
It has great potential, but It needs a lot of optimizing. |
| 03-30-2007, 12:56 PM | #9 |
It seems most interesting on first sight. When we can get playable version? |
| 03-30-2007, 09:09 PM | #10 |
There used to be a demo map here for DL, but i took that off recently when i updated this, simply because it was so outdated and different from the version I'm currently working on. Give me about 2 days at most to put another map back on here for testing. If your on the USeast server, whisper me at KiliX and ill show you newest version. |
| 03-30-2007, 10:43 PM | #11 |
Oh, and please protect it. I don't want to see 1000 versions of this. It's to good. |
| 04-03-2007, 11:55 PM | #12 |
looks sweet when can i get it |
| 04-04-2007, 12:53 PM | #13 |
too bad! good looking system, but the visualisation isnt very good... (though still i see that you worked on that) |
| 04-05-2007, 11:31 PM | #14 |
well its been 2 days but still no new version. I realy want to try this |
| 04-06-2007, 01:12 PM | #15 |
it should use more custom doodads! really great systems, but the visualisation isnt very good! |
