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How to model things through faces in 3dmax?

03-05-2007, 04:42 PM#1
moyack
Hi everybody:

First of all I don't know if the title is clear, but I'll try to explain better my question. (Modeling is not my field)

I've seen in many 3Dmax tutorials that you model things using the box technique, you begin with a box and then you extrude and modify the vertex. In the other hand, in Milkshape it's easily possible to start directly with faces, you draw your points, and then you connect them and form a face, then another one, and so on.

My question is: How can I do "face modeling" in 3dmax??

I've got 3Dmax 5 and the powerful but never tested by me Art tools.
03-05-2007, 05:31 PM#2
WILL THE ALMIGHTY
in other words, how do you link vertices together to make a face?

I think its like in GMAX: go to the Edit Mesh modifier, choose face or polygon and then click on the "create" button...

then you link vertices together...
03-05-2007, 07:30 PM#3
TDR
SKREW EDIT MESH. Use editable poly on 3ds max. And yes, it's the create polygon tool. Activate it then select the verts that you want to make a polygon out from. Remember to end your selection at the vert you started from. So if you have 4 verts like this
Code:
1     2

4     3
you start from vert 1, then go to 2, 3, 4 and then back to 1. That will create a new polygon.

Though I don't recommend this technique, because it's much easy to use edge modeling (or poly modeling). It's when you have a polygon and you select an edge (which is not connected to any other polygon) and you hold shift and drag. That will create a new polygon, like this:
Zoom (requires log in)
This is a widely used technique and it's a very efficient one. It's one of my favorites too.
Attached Images
File type: gifpolymodelingsample.gif (20.5 KB)
03-05-2007, 07:41 PM#4
Chriz.
Wow TDR, that helped me out a bit, I always used extrude on edges, but it jacks them up royally, this might make things work a bit better.
03-06-2007, 02:35 AM#5
moyack
WOW!!! powerful tool. I'll give a try by sure.

*Reinstalling 3D Max and checking*
03-06-2007, 04:25 PM#6
xXm0rpH3usXx
one can easily model stuff like car this way...

just start with a plane, set up a blueprint behind it, work out the outline of the car, extrude and copy the mesh and mirror it... a fully modeled car in 20 minutes... (or less, depending on how fast you model or how easy the car's structure is)
03-06-2007, 04:57 PM#7
TDR
if you're modeling a car in 20 minutes, you are either:
  1. you are lying like an ass
  2. never modeled a car before and estimate that's about the time it takes to model a car (which is wrong)
  3. never modeled anything in your life and the same as above
  4. the car you made is under 500 polygons
03-06-2007, 05:10 PM#8
moyack
Definitely I'll take more than 20 minutes :)

In fact, I'm thinking in modeling a building for my project. The idea is to make a temple of Tides but with tier versions. I think it's a good start.
03-06-2007, 05:12 PM#9
erwtenpeller
Make sure you get the concepts fully fledged out before starting, the end result will be infinately better when you have a drawn out idea to go by.
03-06-2007, 07:28 PM#10
xXm0rpH3usXx
Quote:
Originally Posted by TDR
[*]the car you made is under 500 polygons[/list]

definatly yes... why should i lie? i have no reason for that
03-06-2007, 09:24 PM#11
TDR
I was talking in general, not strictly about you. People lie for various reasons.