| 03-05-2007, 09:45 PM | #1 |
I've just realized that the GetTriggerPlayer native in a function callback triggered by an EVENT_UNIT/EVENT_PLAYER_UNIT such as spell effect, summon, cast, begin/stop casting and issued point order (and probably others) appears to properly return the triggering unit's owning player. I've never seen people using it this way, neither I do know if this is due to a recent patch but it seems to work! Did anyone actually know this already? |
| 03-05-2007, 09:56 PM | #2 |
Yes, I've seen some people use it (mainly GUI users). I don't use it myself because I fear it might not work for some events, but if it works fine for all of them then it might be a fine replacement for GetOwningPlayer(GetTriggerUnit()). |
