| 03-05-2007, 10:56 PM | #1 |
You know how when a hero is chosen and it raises the Tier requirement level so that you can't pick a 2nd hero until the second tier requiremtns have been met? I am trying to figure out of there is a way to up the Tier without training a hero first. I'd like to skip to a Tier of my choice if i could. how can this be done? |
| 03-05-2007, 11:56 PM | #2 |
do you mean that you want it so that you cannot create a hero until you are tier 2? you can do an action on game initialization set player 1 aviable free heroes to 0 (or whatever you want) |
| 03-06-2007, 12:07 PM | #3 |
no, that is not what i mean. I want it to jack up the tier whether it is hero or not.. and whether a hero is picked or not. the tier that the game is asking for for that player. i just want to change what the game asks for.. or unless i can change the TechTree Requirements Mid-game.. is that possible? to add or remove requirements from various tier levels? |
| 03-07-2007, 01:41 AM | #4 |
You could just create a hero for that player, then hide it and remove its icon, as discussed in this thread. Edited for grammar. |
| 03-07-2007, 01:49 AM | #5 |
Tier is determined by the upgrade level of your Town Hall structure, so you need to give the player the correct level of Town Hall structure. |
| 03-07-2007, 02:06 AM | #6 |
Go to object editor, find your hero then go to the "tech tree." Try ticking techtree tier requirements to your desired tier. If all else fails, I have no clue. |
| 03-07-2007, 03:40 AM | #7 | |
Quote:
that's actually a way around what i'm looking for. thanks. i tried it.. with a slight twist and got what i want. making iconless dummy heroes that are registered in gameplay constants and removing them instantly seems to up the teir as much as i need it to and leaves nothing behind. |
| 03-07-2007, 04:01 AM | #8 |
You're welcome. |
