| 03-06-2007, 12:23 AM | #1 |
Ok, so straight to the point, here they are: 1) Is it possible to change the font set of a specific map? Or is the font hard-coded into war3. What would I want to change it for? I want to use floating text to create images that float up from units' heads, such as a yellow smiley face (to denote an increase in happiness) or a red frowny face (to denote a decrease) 2) Is there any way to change the base-order id's of abilities? "Channel" is out of the question, because the ability needs to be based out of one of the "Place Mini-Farm" type abilities, where your cursor shows the building outline which you are placing. There are in fact 8 "Place Mini-Something" abilities, but they all use the same base-order (a unit with all 8 abilities who is ordered to cast one of the abilities will always instead cast the ability in the upper left). I have heard that this is possible. If so, how? |
| 03-06-2007, 12:58 AM | #2 |
You can't change the base ID of abilities, but you might be able to use 6 different dummy skills that add the correct skill to the unit and order it to use it. |
| 03-06-2007, 01:02 AM | #3 |
You can only change the font-set for mods, since they are loaded when Wc3 starts up. Try making a model of billboarded plane/particle with a smily-face texture, that should work without problem. |
| 03-06-2007, 01:21 AM | #4 | |
Quote:
I don't have any model editing program such as 3dsmax, is it possible to make such a simple model without one of those programs? I'm a complete noob to model editing. |
| 03-06-2007, 01:31 AM | #5 |
Yes, use Magos' Wc3 model editor. |
| 03-06-2007, 01:37 AM | #6 |
Is there some basic tutorial which would help with creating 2D texture models, or is it simple enough that you could explain how to do it? I downloaded the model editor and theres so many options I have no idea how I would start. |
| 03-06-2007, 01:38 AM | #7 |
You could use PitzerMike's TextSplat Library, modify it a bit, and use it to display smilies. Maybe. |
| 03-06-2007, 01:48 AM | #8 | |
Quote:
I checked that out, and it doesn't use any models at all. It uses textures which it displays as images on the ground using the JASS:CreateImage() |
