HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Dimensional Tag?

03-07-2007, 04:46 PM#1
Earth-Fury
I had a kind-of weird idea for a map just now. It comes fromy my testing of burrowed invisibility and normal invisibility. (burrowed invisibility was never REALLY implimented) At the time of testing, i thoght i could use both invisibilitys to make 2 seperate 'dimensions' within a single map, that can be easily switched between and are seemless to the player as to how its done.

what im thinking now is, make a square map, and copy it, so you have 2 of the exact same maps next to eachother. shrink the camera bounds to just one of them to make a minimap, and you've got a map with 2 seperate dimensions! add in a triggerd ability to 'switch' between them, and you've got a neat starting point for a map!

Now, from this idea, i tryed to think of a fun kinda map that isnt too much work to do with this. one that involves strategic shifting between the 2 'dimensions'. And so I thoght maybe something such as a mix between sheep tag and kodo tag. (human chasers VS human runners) Plays more like kodo tag with the base building, maybe a bit like island D, but also like sheep tag, having to hide in the small cracks between buildings for fear of an enemy suddenly shifting into your reality next to you! I dont know how victory 'should' be determined in such a map. runners become chasers? time limit to kill the runners? something i've never thoght of or seen before?

Im looking for some critizisms (constructive) and suggestions on my map concept.
03-07-2007, 05:38 PM#2
Belphegor666
Hmm why not make it a Soul reaver thingy? You lose health in real world constantly and when you die you go to the other world where you collect souls to return to the real world. But that wouldn't be a tag game you wanted.

Yeah it sound nice but that kind of map already exist though they are an AoS. I never played them tags though so I'm unsure of your suggestions viability. But it sounds fun.
03-07-2007, 11:11 PM#3
Ammorth
I read a book once... cannot recall the name, but it was of a wizard that could see on multiple dimensions. It was based on the fact that everything we see is in the first dimension, and then the second dimension is people's souls, and then the 2-3-4-5 were all different creatures, and then 6-7 were demon style creatures. The only way you could see them or attack them would be on the same dimension that they are on.

I think this map would work best in a single player campaign. Use multiple players for each dimensions and give the units a perm invisibility. When the player changes, make the units visible to the player. This would be a lot easier to trigger (IMO).
03-08-2007, 01:35 AM#4
Pyrogasm
Ammorth, might that book have been a large, thick, solid-black book with a title that started with "N" and was set in Europe?

I think I may have read it at some point, but I cannot recall the title, either.
03-08-2007, 02:17 AM#5
Earth-Fury
Quote:
Originally Posted by Ammorth
I read a book once... cannot recall the name, but it was of a wizard that could see on multiple dimensions. It was based on the fact that everything we see is in the first dimension, and then the second dimension is people's souls, and then the 2-3-4-5 were all different creatures, and then 6-7 were demon style creatures. The only way you could see them or attack them would be on the same dimension that they are on.

I think this map would work best in a single player campaign. Use multiple players for each dimensions and give the units a perm invisibility. When the player changes, make the units visible to the player. This would be a lot easier to trigger (IMO).

Im really more in the mood to make a fast-paced multiplayer game, but that sounds like a great idea for a map / campaign Oo

One problem with your solution tho: dont invisible buildings still effect pathing?
and with my method theres always the neatness of being able to make subtle variations in the doodads / terrain, and if coded right, even so far as to make changes to the pathing, allowing you to go somewhere in only one dimension ;) of course, each dimension adds allot to the maps overall size, which procludes more then a few dimensions for even an average sized map (as in the size of a single dimension) atleast in multiplayer.

i've been thinking of neat things like banishment (stuck in one dimension for x seconts, allowing escape by switching dimensions and running), dual-existance, where one thing exists in both dimensions as a single entity (mostly for buildings, its much easyer to kill a counterpart then copy every order in a diffrent coordinate space) which leads to stratigic descisions within placement of things and overall gameplay (wall in just this dimension, in both, or in just the other?) maybe a spell that would drop a ward that warns when something nears it in the other dimension. most of this stuff is rather easy to actually impliment =D (atleast, in theory.)

but still far off from having a true game xD
03-08-2007, 03:27 AM#6
Ammorth
Quote:
Originally Posted by Pyrogasm
Ammorth, might that book have been a large, thick, solid-black book with a title that started with "N" and was set in Europe?

I think I may have read it at some point, but I cannot recall the title, either.

I did some digging through some old books and I found it! It's Book One of The Bartimaeus Trilogy, Called "The Amulet of Samarkand" by Jonathan Stroud. The book is black, but with a holographic image on the front of a gargoyle holding an amulet and if memory serves me, it was set in England.

I guess splitting the dimensions has some pros, but I'm still for keeping it all in 1 area and then triggering the whole damn thing but I'm weird like that!
03-08-2007, 03:47 AM#7
Av3n
Yea played some islan d d with Earth. Im interested in this

-Av3n
03-08-2007, 04:40 AM#8
Pyrogasm
RIGHT! I definitely though of that, Ammorth... but the copy I have is blue ><

I have read said book, and I suppose I was just thinking of some random fanasy novel I mused through recently.
03-08-2007, 12:46 PM#9
shadow1500
Here are a few spells based on dimensions:
Spell 1
Spell 2

It should be easy to control visibility of units to certain players with faerie fire and permanent invisibility. Possibly also make use of the UnitShareVision native if you don't want the shared vision effect of faerie fire.
03-08-2007, 08:04 PM#10
Earth-Fury
but again, my way is more flexible. you could have a unit visible in only one dimension, but existing in both, while still having buildings only exist in a single dimension. now, if you're just gonna make a single hero based on dimensions, there are better ways to do it. but when the whole map is based around switching between dimensions, ;) the extra flexibility allows much more origionality and design flexability.

What im REALLY having trouble with is how should the game play? should it be more like island D, where you defend against the attackers instead of just running? like sheep tag, where all you do is mass farms and hide between em? like kodo tag, where its kind-of a mid between the two? something a bit more origional? what about a victory condition? terrain design? one entry per base, two? a mix? should there be places the runners can go but the chasers cant? (like hiding in trees and needing to be hit with a distance attack) what about a chaser to runner ratio? what kind of stuff would you guys like to play?
03-08-2007, 08:40 PM#11
Omnikron13
I think it's a pretty neat concept, myself. But I can't really think of anything game-playish to suggest...

I had a similar idea a while back, although less developed, and inspired by the underground/overground of Heroes of Might and Magic.
03-09-2007, 04:23 AM#12
Dark.Revenant
You could do a haunted-house cross-assassination spin-off...
03-09-2007, 09:35 AM#13
Earth-Fury
I had a kind-of neat idea for resources: mana and lumber, where your main builder's mana is a resource. (having gold equil to your builders current mana) it would be allot easyer to code, updating gold every 1 sec and using mana regen to auto-tick income with ease. (allowing easy implimentation of say, a building that increases income when you stand next to it) Switch a few sounds and images, and vola! also kinda makes sense within the map concept. how will gold help you build a magical building that does weird stuff with dimensions?!

Maybe some sort of death clock, too. (I miss Futurama)

Still far off from a real game concept tho =( GET WORKING ON IT! I dont pay you to sit around and work on your own projects! ;)
03-09-2007, 05:08 PM#14
Pyrogasm
Quote:
Originally Posted by Earth-Fury
Maybe some sort of death clock, too. (I miss Futurama)
ROFLs. What an episode.
03-09-2007, 05:53 PM#15
Jacek
Download Water War: Submerged...

actually I tried to do it for soul reaver campaign but I abandoned it because I can't terrain a shit.