| 03-08-2007, 05:35 AM | #1 |
Just an simple question. u know the blur ability, how do i make one lke that. sorry if feel nub but does any1 know? -Av3n |
| 03-08-2007, 08:46 AM | #2 |
Well, if you are referring to DotA's Warden Blur then you should do like this: - Base your ability on DH's evasion (with lower values); - When the hero learns the ability set its vertex colors like this JASS:native SetUnitVertexColor takes unit whichUnit,integer red,integer green,integer blue,integer alpha returns nothing Where the "alpha" value (which is basically the "visibility"of a unit) should be a value lowered per level (for example 200 if the learned ability is lv. 1, 150 if the ability is lv. 2, 100 for lv. 3 and 50/or 0 for the level 4, so the unit will be almost transparent). I hope it helps :) Cheers. |
| 03-09-2007, 12:58 AM | #3 |
In case StockBreak wasn't clear, Av3n, those are (whatever the name for them is) 225 colors. Thus, if you put 100 in that code, it would really be 39%. To get what the number should be in 255 codes, write the number as a decimal (100% = 1.00), and then multiply by 255. |
| 03-09-2007, 04:10 AM | #4 |
Yes i know pyro. But thxs for telling me about the percentage thingy. (I should start learion JASS though...) Ill rep u both (One: trigger, 2:how the integers work) Thx! -Av3n |
| 03-09-2007, 09:08 PM | #5 |
What the FUCK, you don't need JASS for this |
| 03-09-2007, 11:19 PM | #6 |
I agree. Also, WTF AVEN? I though you were non-"txt tlk"!!! Don't reply. :P |
| 03-10-2007, 12:02 AM | #7 |
can't be bopthered typiny full setencess @Jacek: I said to stat learnin JASS -Av3n |
| 03-10-2007, 08:33 PM | #8 | |
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