| 03-08-2007, 09:59 AM | #1 |
I have absolutly no clue why this trigger keeps on cuasing my map to crash. Maby someone on here can see somthing I can't see. The problem has to lie in this trigger, becuase the game never seems to crash when a hero dies, and a respawn trigger is the only one going off in my test map besides this trigger. Ideas? Edit: Hmmmmm.... Seems as if I somehow fixed the crash without realizing quite how. I don't understand. Oh well, maby a little bit of sleep and a fresh look at this in the morning will help. JASS:function Assist_System_Condition takes nothing returns boolean return not GetAttachedBoolean(GetTriggerUnit(), GetPlayerName(GetOwningPlayer(GetEventDamageSource()))) endfunction function Assist_System_Hero_Check takes nothing returns boolean return IsUnitType(GetFilterUnit(), UNIT_TYPE_HERO) endfunction function Trig_Assist_System_Actions takes nothing returns nothing local unit u = GetTriggerUnit() local unit d = GetEventDamageSource() local string p_d = GetPlayerName(GetOwningPlayer(d)) call AttachBoolean(u, p_d, true) call TriggerSleepAction(15) call AttachBoolean(u, p_d, false) set p_d = null set u = null set d = null endfunction //=========================================================================== function InitTrig_Assist_System takes nothing returns nothing local group g = CreateGroup() local group g2 = CreateGroup() local unit u set gg_trg_Assist_System = CreateTrigger( ) call GroupEnumUnitsInRect(g, gg_rct_Start, Condition(function Assist_System_Hero_Check)) call GroupEnumUnitsInRect(g2, gg_rct_Start_2, Condition(function Assist_System_Hero_Check)) call GroupAddGroup(g2, g) set u = FirstOfGroup(g) loop exitwhen u == null set u = FirstOfGroup(g) call GroupRemoveUnit(g, u) call TriggerRegisterUnitEvent( gg_trg_Assist_System, u, EVENT_UNIT_DAMAGED ) endloop call TriggerAddAction( gg_trg_Assist_System, function Trig_Assist_System_Actions ) call TriggerAddCondition(gg_trg_Assist_System, Condition(function Assist_System_Condition)) call DestroyGroup(g) call DestroyGroup(g2) set g2= null set g = null set u = null endfunction |
| 03-09-2007, 07:40 AM | #2 |
Use Grimoire's error logging in case it happens again. |
