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Need help with TD-like pathing...

03-08-2007, 11:35 PM#1
ravnwazn
This is a basic map I'm making that uses some TD pathing principals. Each person has a square to themself that creeps path around. The pathing triggers are basically to make the spawned creeps go from corner to corner to corner etc. on the square... initially from the top left corner to the bottom left corner. My problem is, as soon as the creeps get to the region at the bottom left corner, they turn around and head back to their initial spawn point. I've double and triple checked everything I can think of and it still doesn't seem to fix the problem.

Could someone please download the map and check it out for themselves? I haven't made a map in a few years so maybe there's something I'm missing. Any help would be greeeeaaatly appreciated!
Attached Files
File type: w3xIndividual Random Defense.w3x (57.8 KB)