HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Hero harass feedback

03-09-2007, 11:56 AM#1
Strategy Master
Hey all

I am asking for some general feedback of what you expect for other hero harasses. Its litterally easy to enable a hero harass with one line per hero, but i need to know which heros are favourite harassing heros and how the abilities are used to acheive effective harass.

The tech build already includes blademaster harass but if i know what to expect in other harass types, i can set it up hopefully relativly easily.
03-09-2007, 12:52 PM#2
Eyepoke
hero harrass for all races ??? maybe farseer? but that does take a bit of micro ... u can give ur enemy and lot of exp if u cant control thoughs spirit wolfs right... or maybe some archmage blizz harrass LOL!! or is it possible? im not really sure to tell the truth.. just a few ideas i guess lol good luck keep up the great work :D
03-09-2007, 12:57 PM#3
moyack
Units for harassment with first ability:
  • Demon Hunter with immolation
  • Death Knight with death coil
  • Far Seer with Spirit wolfs
  • Archmage with Water elemental
  • Priestress of the moon with searing arrows or trueshot aura (optional)
03-09-2007, 05:22 PM#4
Zycat
Quote:
Originally Posted by moyack
Units for harassment with first ability:
  • Demon Hunter with Mana Burn
  • Death Knight with death coil
  • Far Seer with Spirit wolfs
  • Archmage with Blizzard

But each are different. DH should Burn the heroes, DK should try to steal creeps or kill weak units (hangs around the enemy army). Far seer should use the wolves, AM is weak and usually don't get used, but can be used to Blizzard the gold peons.
03-09-2007, 06:04 PM#5
moyack
Hmmm. About Archmage, yes, it could be better Blizzard (AOE damage).
03-09-2007, 06:10 PM#6
Zycat
There's this one game where the guy kept harassing the other with a Tinker. I must say it is interesting to watch those mechanical goblins kill workers...
03-09-2007, 07:38 PM#7
Strategy Master
Quote:
Originally Posted by Blizzard Entertainment war3 guide
Good Hero Rushers
Demon Hunter (Mana Burn/Immolation), Blademaster (Wind Walk), Warden (Shadow Strike/Fan of Knives), Keeper of the Grove (Entangling Roots), Far Seer (dogs), Shadow Hunter (Serpent Wards), Archmage (Blizzard the workers/Water Elementals), Mountain King (Storm Bolt - good in 2 vs. 2 games), Naga Sea Witch (Forked Lightning/Frost Arrow), Crypt Lord (Beetles/Impale with Ghouls)

OK Hero Rushers
Some of these might be more effective in Team Games with help.

Blood Mage (Flame Strike), Death Knight (Death Coil to Heal + Ghouls), Tauren Chieftain (Stomp/Shockwave), Beastmaster, Pandaren Brewmaster (Drunken Haze), Dread Lord (Sleep/Carrion Swarm with Ghouls), Lich (Frost Nova), Dark Ranger (possible if you go Life Drain first).

Semi-Bad Hero Rushers
Priestess of the Moon (at least go Searing Arrow first and come with an ally) and Pit Lord (gets stuck). They are ok if they are supporting another Hero and are not being hit.

Extremely Bad Hero Rushers
Paladin (laugh whenever you see this)

Interesting to compare what you think to blizzards choices. In any case looks like i'm going to have to use a prority system like deutschepharma created as in certain cases the harass ability is different from the usual first ability choice and then have harass work based on the heros first chosen ability.
03-09-2007, 10:05 PM#8
Pheonix-IV
Tinker is one of the best harassing heros out there. Clockwerk Goblins are imba for harassing, and most people don't know how to counter a good Tinker harass either. Cluster rockets is nice too.
03-09-2007, 10:19 PM#9
Zycat
Quote:
Originally Posted by Strategy Master
Interesting to compare what you think to blizzards choices. In any case looks like i'm going to have to use a prority system like deutschepharma created as in certain cases the harass ability is different from the usual first ability choice and then have harass work based on the heros first chosen ability.

Naga is too weak a nd slow, and so is Archmage. Blood Mage... well you have to watch ANGRY_KOREA_MAN's replays.

Beastmaster is more of a late tier1 push hero, usually with huntresses and archers. Other races simply don't have the means to regenerate Beastmaster's mana until much later, where Beastmaster's usefulness diminish.

MK does not have enough Mana and speed to be effective. Actually I got rushed by an MK before by AMAI and I lol'ed. MK is THE hero to get if you want to go straight tech without barracks, OR if you're facing UD (sometimes people go MK since some focus fire + Coil+Nova = Dead Archmage)

Crypt Lord is a do-or-die rush with ghouls, NOT vs NE because detonate = gg beetles. Double Crypt Ghoul Rush...usually. IF vs NE should use either Dreadlord or DK instead of Crypt Lord when you want to do double crypt ghoul push.

Death Coil is awesome for denying experience/killing weak unit. DK is one of the fastest heroes also. Hangs around the enemy army continuously for chances of killing/exp denial. Same with DH.

Dark Ranger is an uber creeping hero. I'd rather creep heavily using this.

Keeper can be useful if you know how many hits does each worker take before dying after getting entangled by a lv1 entangle, otherwise Keeper is the worst NE hero IMO.

And Paladin CAN definitely work vs UD (being a UD player myself), but as a mid-game harass (Staff of Teleportation, Holy Light the acos, TP out)

Oh, and Strategy Master, you really should watch some pro replays instead of relying on B.Net statistics or strategy guide. They're for noobs/reference only and doesn't tell you the latest development in wc3 strategies.
03-09-2007, 11:09 PM#10
Eyepoke
Quote:
Originally Posted by Pheonix-IV
Tinker is one of the best harassing heros out there. Clockwerk Goblins are imba for harassing, and most people don't know how to counter a good Tinker harass either. Cluster rockets is nice too.

agreed lol tinker wow he is a pimp i give him that LOL!!