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Thief TD beta testing

03-09-2007, 05:28 PM#1
zen87
Thief TD


Download here : Thife TD

Ideas & Information
- kay the idea of this td is pretty complicated, but with a few trial you'll be able to win.
- first, the towers in this map are split into 2 type, the thief towers and the attacker towers. Thief towers steal gold from creeps, the mana of the creep indicate the gold remained on the creep, which means, if your thief towers attacked an creep with mana, he will steal gold from it and you get income, if your thief hit an unit with no mana, he wont be able to steal any gold at all. On the other hand, the attacker tower are just to kill the creep once you steal all their gold :)
- since it is on beta, pls consider yourself done after level 30, there is NO VICTORY CONDITION YET !! Don't wonder around lvl 50 and found that this td need balance on lvl 30+ -.-"

Some history
- Well atcutally i was making a test map for my main project UAIV (my sig) but it turned into a td lol, i was thinking of some gold stealing hero for the map but it seems that i made a thief td instead

Credits
- Vexorian's caster system & cs cache (credit in game will be put on later)

Screen Shot
: Loading eye candy
: Suggested way of mazing

enjoy :)
Attached Images
File type: jpg1.JPG (156.3 KB)
File type: jpg2.JPG (62.5 KB)
Attached Files
File type: w3x(8)Thief TD 0.13.w3x (495.2 KB)
03-10-2007, 04:28 PM#2
zen87
Updated with a more stable version, and also some screen shots.

anyone free to give some feedbacks ? @@
03-10-2007, 04:55 PM#3
Captain Griffen
Your antiblock system fails miserably. -3 lives and all my towers killed is nasty, especially when I wasn't blocking (probably just the creeps).

Interesting idea though.

EDIT: Problem is that the spawns tend to come in twos, and the back one never gets hit due to the first one being hit.
03-10-2007, 06:13 PM#4
zen87
Hi Captain Griffen, thanks for the feedbacks :)

hmph the antiblock sys works just fine, just the penalty might be too nasty, i guess i'll reduce the aoe of destruction and maybe, return half of the tower cost that was destroyed this way.

and i made the creep come in twos so that you could do the intelligent mazing so that you could steal all the gold from both creep, well there are few ways of doing so...
- first is bulding damage focusing tower to kill the 1st creep, then continue stealing gold from the 2nd creep
- or maze in such a way and calculating the thief tower's cooldown so when the attack cooldown is finished, the nearest creep is the 2nd creep and you could do the hit
03-10-2007, 07:28 PM#5
Captain Griffen
I think it could just be it shows the message after you die, even if it isn't true.
03-10-2007, 08:38 PM#6
Av3n
... so this what you have been workin on intsead of UAIV

-Av3n
03-11-2007, 01:20 AM#7
zen87
Quote:
Originally Posted by Av3n
... so this what you have been workin on intsead of UAIV

-Av3n
well atctually this TD dont take me long to finish it, i was working on this thing for few days only, my main project are still UAIV, just that i found that my old codes have too many holes here and there so i decided to rework on the whole game system...

if you look around i guess you've noticed UAIV's multiboard sys isnt made in jass and have leaks, so this map was my testing map for multiboard in jass too lol

no worries, it is still moving and btw sry didnt reply your msn msg, i wasnt there while msg pop out >"<