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Neutrals.. Making them move...

03-10-2007, 01:14 AM#1
botanic
I have set it so that there are 2 neutral players they use the neutral victim and neutral extra slots. they are suposted to run at each other AOS style yet the only run a little ways and then they turn around... any ideas

Also I attached the map if anyone wants to see it...
Attached Files
File type: w3xPOH V.5.w3x (282.7 KB)
03-10-2007, 02:01 AM#2
Av3n
Ordering them...

-Av3n
03-10-2007, 02:12 AM#3
Raydude
neutral victims tend to run to another creep that's also neutral victim because they under attack and they want to help but using trigger > attack movement works
03-10-2007, 02:34 AM#4
botanic
I did use attack movement and they start to run but they get a little ways off and then they turn around and go back to the area that they were ordered from... then they get to the area again and this time however they go farther...
03-10-2007, 02:38 AM#5
Raydude
kill the AI??
03-10-2007, 02:58 AM#6
botanic
Nope i killed the AI and nothing... still the same problem...
03-10-2007, 03:05 AM#7
Earth-Fury
as i recall, its an issue havign to do with camping. (having a set spot to return to so creeps dont run around like mad killign everything) This should do the trick, unless im wrong or dont remeber as much as i should:
Trigger:
AI - Ignore (Last created unit)'s guard position
03-10-2007, 03:18 AM#8
botanic
nope that still didn't do the trick... still the same problem they run a bit then turn around and over and over and over again... no change at all...