| 03-10-2007, 08:05 AM | #1 |
I set the neutral extra and the neutral to be a player so I could make a 6v6 AOS style map. My problem is that the creeps move a little ways and then they turn around and move back to the region that they were created in and moved from. After they get to the region again they then move as they are supposed to... I have attached the map if anyone would please help I would greatly appreciate it I am at a loss for why this is happening. Thank you for any help you might be able to give I have been working on this problem fr about 4 days now... |
| 03-10-2007, 09:25 AM | #2 |
Go to: Advanced -> Gameplay constants Then find the fields named: Creeps - Guard Distance Creeps - Guard Return Distance Creeps - Guard Return Time And set them all to 99999. |
| 03-10-2007, 10:44 AM | #3 |
Oh and be sure to : Go to Advanced -> Gameplay Constants Then find : Hero XP Gained - Creep Reduction Table Then set the values to 100. Why? Do you see that 0? It is the fifth number right? In Ladder games, heroes stop getting XP from neutrals at level 5, with this you can continue getting XP. The number of 100's you put depends on what's the max hero level in your AoS. E.g, Max level is 25, set the Creep Reduction Table values to twenty-five(25) 100s. |
| 03-10-2007, 11:40 AM | #4 |
I cant do that because I have neutral creeps as well as allied creeps it would mess up the non allied creeps... however that does fix the problem... Is there any way that I can reset the ai script for the neutral hostile creeps to use a different vales? |
