| 03-11-2007, 12:57 AM | #1 |
How do you change the amount of experience given by killing creeps? I know how to change bounty...are they somehow related? |
| 03-11-2007, 04:13 AM | #2 |
I belive its based off the level of a unit and the gameplay constants "Hero XP Gained -" beyond that, im totally unsure of much in this area. |
| 03-11-2007, 04:34 AM | #3 |
Point value I think. |
| 03-11-2007, 04:44 AM | #4 | |
Quote:
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| 03-11-2007, 05:13 AM | #5 |
Advanced - Gameplay Constants -Creep Reduction Table = The percentage of exp you will get if the creep is owned by Neutral Hostile. The last value is always assumed to be repeated indefinitely. Because of this, you may want to remove the "0" or simply replace all of the slots with a "100". -Normal, Constant Factor = Adds a linear amount of experience for each level. For example, if the table value for level 2 is 50 and the constant factor is 5, the exp gained would be 55. If the level of the unit is 8, the exp gained would be 85. -Normal, Level Factor = This is calculated separately from the constant factor then added to the overall result. This creates an interesting effect. What it does is for each level, it adds the (Level x (Level Factor Value)) to the previous value. For example, if the Level Factor is 1 and if Level 1 is 50 exp, Level 2 would be 52, Level 3 would be 55, and Level 4 would be 59. -Normal, Previous Value Factor = This basically takes the previous value, multiplies it by whatever you put here, and adds that to the overall total for the next value. For example, if a previous value factor of two on Level 1 is 50, then Level 2 would be 100, and Level 3 would be 200. -Normal, Table = The starting point for calculating the experience per kill. The first slot on the table is the experience for a level 1 unit, while the 77th slot is for the experience gained by killing a level 77 unit. The last value is always assumed to be repeated indefinitely. Big Example: Constant Factor is 25, Level Factor is 15, and Previous Value Factor is 1.1. The table is 50. In order from level 1 to level 10 : 50, 110, 191, 295.1, 424.61, 582.071, 770.2781, 992.30591, 1251.536501, 1551.690151. |
| 03-11-2007, 06:22 AM | #6 |
Perfect. Thanks DR! Rep+ (first rep point? =D) PS: Point value doesn't do anything. It's only used in triggering. |
| 03-11-2007, 07:59 AM | #7 | |
Quote:
It does something. But only when you kill a unit. It adds to your own Unit Score at the Endgame the point value. (mostly used on BNet/Ladder Games) |
