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A talk ability?

03-11-2007, 10:28 AM#1
AtOmIc_PeAnUt
Hello all

I would just like a little advice on making a 'talk' ability (i.e. press the ability button and target who you want to talk to) I have made one based from several different abilities, but I can never get rid of all the sounds, special effects and buffs that they give, even though I have set everything to NONE and 0 in the object editor. For example I am currently using entangling roots, but it still does all the stuff the actual entangling roots spell does, noise, roots coming up etc. So I need something that will make no noise, no spx and no buffs, but that I can use to start a trigger. Now I don't know if this is just because I am forgetting about the obvious choice of ability to base it on, or because there is something else I need to do, so any help would be great!

Cheers.
03-11-2007, 10:34 AM#2
Earth-Fury
might the "Channel" ability do? (neutral hostile->Hero)
03-11-2007, 10:49 AM#3
Pyrogasm
Earth-Fury is correct. Search for the "channel" ability, and set all appropriate fields to none. If you need to make it target a point, unit, or none, you can set it up accordingly.

As an added bonus, you can change channel's OrderId, so you could have (for instance) a "hostile" talk ability, a "friendly" talk ability, and a "neutral" talk ability all based off of Channel with different OrderIds.
03-11-2007, 11:21 AM#4
AtOmIc_PeAnUt
OK, cheers guys, I'll have a look at that right away :D
03-11-2007, 11:24 AM#5
Earth-Fury
As future referance, Channel does nothing. Its an ability esentally designed to work with triggers. Wanna trigger an ability? Try channel if you cant find anything better suited to the task.
03-12-2007, 01:45 AM#6
Hydrolisk
Future reference: You can use "none.mdl" to make NOTHING. NOTHING AT ALL. As for buffs, make the duration 0.01 (0 won't work) and make the buff icon "none.blp".
03-12-2007, 02:25 AM#7
Pyrogasm
Quote:
Originally Posted by Hydrolisk
...make the buff icon "none.blp".
Wrong. If you do that, a bright green box will show up instead of a regular icon. With a buff that lasts 0.01 seconds, it doesn't even matter though.

If you needed a buff with a long duration that wouldn't show up, you'd need to import a 64x64 allblack texture to all the relevant icon paths (DISBTN, PASBTN, BTN, and DISPASBTN).