| 03-12-2007, 06:39 AM | #1 |
ive managed to create a bunch of spells but im trying to get them to effect the ground. i have a skill based off shockwave and i would like it to do that same ripple effect on the ground. also i have a land mine that i want to blow up the ground and leave damage. anyone know how to do it. |
| 03-12-2007, 06:55 AM | #2 |
Try looking thorugh the enviromental section of the Trigger Editor, they is an option for terrain deformations, but i don't know how to get it to go in an line though -Av3n |
| 03-12-2007, 07:51 AM | #3 |
thank you. ive been messing with it trying to get the timing right. i have the wave following a beam i created but the wave moved faster than the actual beam, ending before the beam even gets started. how would i change the speed in which the wave moves? is there anyway to make it go to the last destroyed unit. i figure out that the unit thats made is faster than the effect shows. i have blink as the model and the unit is created before the actual unit is visible. |
| 03-12-2007, 08:28 AM | #4 |
if you have the waves set as a dummy unit jsut change the movespeed if not make them a dummy unit and change the movespeed |
| 03-12-2007, 12:16 PM | #5 |
Just tell us what EXACTLY are your spells and what they do and we'll figure it out for ya. |
| 03-13-2007, 03:39 AM | #6 |
Hmmm, try time it in replay mode then apply the wait function to p[erfect it -Av3n |
