| 03-12-2007, 06:33 PM | #1 |
Nm i got it i declared stuff out of order... ^.^ |
| 03-12-2007, 08:11 PM | #2 |
1. Correct me if I'm wrong but you haven't set GameMode to MODE_normal, so the condition is allways false. 2. I don't really get what you're doing with this wait in your last trigger (wait until RandomUsed[RandomHero]==0) since as far as i know ForPlayer loops aren't executed until the first pass is finished. 3. I would suggest to call the random number function in your last trigger as well. - you would avoid a periodic trigger which is fired every .1 secs - you would merge the improbable but still existing chance to change the value of RandomHero within the trigger |
