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Tower of Azora

03-12-2007, 06:57 PM#1
kebabmeat
Hello there here's a model by me.
It's for my and Gerlif's RPG, and i thought it would be funny to post it here.
This is from a tower in WoW, so what do you think?
Attached Images
File type: jpgAzora.jpg (129.5 KB)
03-12-2007, 06:59 PM#2
Gerlif
kicks ass xD
03-12-2007, 07:10 PM#3
Karzvitch
Are you going to share the resources after the RPG is done? Cause i want that lol
03-12-2007, 07:55 PM#4
Gerlif
Yep, if we manage to finish it we will kinda make a "Model Pack" with models that where made for the map.. else we will just release them when its dead xD
03-12-2007, 07:59 PM#5
weeg2
i like it looks like a new upgrade for the archer tower lol
03-13-2007, 06:55 AM#6
kebabmeat
This is an ingame shot, not from the project, just test map.
Attached Images
File type: jpgtower of azora ingame.JPG (209.2 KB)
03-13-2007, 10:57 AM#7
erwtenpeller
From that in-game shot, i would say make the entrance bigger and the roof a little more pointy. You have to adjust the geometry to the camaera vieuw that wc3 has as opposed to directly copying the building from WoW, as that was build for a vastly diffrent angle.

However, you did good on the dynamics of the building.

How many polygons is that entrance though? looks like an awefull lot of its this smooth.
03-13-2007, 04:59 PM#8
Chriz.
The texture stretches horribly around the cylindrical part of the structure near the base.
03-13-2007, 05:01 PM#9
Rising_Dusk
Make the roof team color.
03-13-2007, 05:12 PM#10
kebabmeat
How?
03-13-2007, 05:33 PM#11
Chriz.
What program are you using?
03-13-2007, 05:44 PM#12
Gerlif
He'd using 3ds max 5.. I would also know how to do that :)
03-13-2007, 06:24 PM#13
Chriz.
I think I'll make a short tutorial of this for the site.

Team Color.
  • Open the Material Editor and click on the button that says "Standard" on it.
    Click image for larger version

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  • Double click on "Composite."
    Click image for larger version

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ID:	22387
  • Click on the base material.
    Click image for larger version

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ID:	22388
  • Make this material "Warcraft III" type.
    Click image for larger version

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ID:	22391
  • From the second drop-down menu, choose "Team Color."
    Click image for larger version

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ID:	22389
  • Go back to the default material as shown, and choose the first material under the base material.
    Click image for larger version

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ID:	22390
  • Make this material "Warcraft III" type.
    Click image for larger version

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ID:	22391
  • Click on the small button nest to "Diffuse."
    Click image for larger version

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  • Choose "Bitmap" and select your texture (which should of course have alpha in the places you want team color to appear.)
    Click image for larger version

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ID:	22392

Test your model in the Warcraft III Previewer and see your accomplishment, which should look like this (except on your own model.)

Attached Images
File type: jpgs1.JPG (30.3 KB)
File type: jpgs2.JPG (26.4 KB)
File type: jpgs3.JPG (22.6 KB)
File type: jpgs4.JPG (25.0 KB)
File type: jpgs5.JPG (22.8 KB)
File type: jpgs6.JPG (28.0 KB)
File type: jpgs8.JPG (32.9 KB)
File type: jpgs7.JPG (27.7 KB)
03-13-2007, 06:56 PM#14
Karzvitch
Chriz teach me to model, I am just not the tutorial person :D
03-13-2007, 07:09 PM#15
Gerlif
I tryed this many times now.. I keep getting these messages:
Zoom (requires log in)
Zoom (requires log in)
Zoom (requires log in)
Attached Images
File type: jpgError1.JPG (8.5 KB)
File type: jpgError2.JPG (14.6 KB)
File type: jpgError3.JPG (4.2 KB)