| 03-13-2007, 07:45 PM | #1 |
Is there any was I can remove the computer AI, so it does nothing but attack and move? The problem is the units still have to have useable abilities, since they will be owned by a computer but 2 players will have control over them. Right now the computers make my units cast abilities (such as feral spirit and slow), and i would like that to be only useable by the players. Also, i'm using a trigger to create 4 units and make them patrol somewhere. Problem is if they stop halfway there to battle, they go back to the base sometimes instead of continuing.. Is there a way I can fix this (Units must not patrol if they were ordered to do something else by a player, thats the hard part) |
| 03-18-2007, 06:57 PM | #2 |
as for the returning goto gameplay constants and change the guard posistions and such |
| 03-18-2007, 10:10 PM | #3 |
For the first one you could replace all spells with dummy channel ones. Detect when a player casts it, add appropriate spell and order unit to cast it and then remove it. |
| 03-18-2007, 11:20 PM | #4 |
There is one option...
With this configuration, the units controlled with this AI will be fully controlable via triggers (or by the user using full shared control) and at the same time they will react and cast spells automatically. |
| 03-19-2007, 04:12 AM | #5 |
Thats the problem, they Shouldnt be casting spells, just attacking >.<. |
| 03-19-2007, 03:51 PM | #6 |
Then do this test (I'm not sure if it will work). Do this AI script intead. JASS:function main takes nothing returns nothing call SleepForever() endfunction And check how the AI players behave. In theory, the AI is not loaded with this option. |
| 03-19-2007, 08:52 PM | #7 |
JASS:call SetPlayerAbilityAvailable(Player(Computer Number), 'A000', false) Do one for each ability which you don't want the computer to be able to use. Granted, I have not tested this myself, but I see no reason that it would not work. |
| 03-20-2007, 01:53 AM | #8 |
Looks reliable scyze, but one question (I cant write JASS for my life) Do i replace (Computer Number) with the player number? Edit: All guard positions are maximum distance and the time to return to guard is as high as it can go.. units still go back. Anyone know why? |
| 03-20-2007, 02:08 AM | #9 |
Dil999, you can use the GUI function instead: Trigger: Player - Disable YOUR ABILITY for (YOUR PLAYER) |
| 03-20-2007, 02:13 AM | #10 |
Wow.. why did I never see that extremely convenient GUI function?? Edit: Satan.. that little trickster... |
| 03-20-2007, 05:51 AM | #11 |
Just use the trigger action AI - Ignore All Unit Guard Positions |
| 03-20-2007, 07:54 PM | #12 |
I really need to look around the GUI functions before posting... dont I? |
