| 03-20-2007, 03:38 AM | #1 |
Hey, well im having problems in my map, its an AOS but it has air heros, and the problem is that an air hero can go over a forest and kill ground units without being seen (the weapons are based in fenix fire) so i thought that maybe the solution is to give ground units air sight so they can see over trees, i thought a way to do it, i could use a dummy air unit and make it folow the ground hero, but i realy dont like that idea, is it posible to atleast make it look over the trees without using triggers? (im looking for the less laggy solution. Thanks! |
| 03-20-2007, 03:55 AM | #2 |
there is no easy way that I can think of that would not use a dummy unit or a trigger. The way that I would do it would be to make a visibility modifier that moves with created units or you can goto gameplay constants and change it so that attacking units give a los to the attacked unit. |
| 03-20-2007, 05:06 AM | #3 | |
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| 03-20-2007, 11:56 AM | #4 | |
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| 03-20-2007, 01:23 PM | #5 |
Oh theres a gamecosntant for that? i had no idea, what is it? I wrote fenix because im from spain, my world editor is in spanish and i didn't know the word in english ![]() |
| 03-20-2007, 02:37 PM | #6 |
Isn't the human tower able to look over trees with his true sight ability? Or does this only work for buildings? I just saw it in some maps. |
