| 01-10-2003, 01:12 AM | #1 |
It seems like they are because no matter what I change them to everything always lights up green under it's aoe not matter what I exclude/include... Can somebody who's got a better grip on things like that tell me if they are? |
| 01-10-2003, 02:24 AM | #2 | |
Quote:
Does it actually affect them though? |
| 01-10-2003, 03:33 AM | #3 |
Yeah, it does... Also when I try to make the damage into negative values so it can heal, that doesn't work either... It only just does 0 damage per wave. I dunno what's up here. What I wanna do, what I been tryin' to do like since forever here, is make blizz into an aoe healing spell that only targets your guys, not the enemies, and nothing that SHOULD be working to do it seems to be... that's why I was wonderin' how hardcoded blizz actually is. When you look in the .slk all it has for it's targs is '...' which seems kinda weird to me. |
| 01-10-2003, 03:42 AM | #4 |
if there is nothing to begin with in the targets field, or just dots, thats means it effetcs everyone, haveu ever let yer own units walk into a blizzard? they get hurt, least i think they do, if u wanna do a healing wave, look for one that has targets |
| 01-10-2003, 07:00 AM | #5 |
why dont you just set blizzard dmg to 0 detect when the spell is cast and in range, every 1 second pick every unit within 200 of target point of issued order and add X amount of life you need another trigger to detect if the order has been canceled and maybe another one to change the variable X when the hero increases their skill level. should work right? |
| 01-10-2003, 06:00 PM | #6 |
What would the triggers for that look like exactly? I haven't really gotten into triggers yet. STill trying to get good at spell editing here. |
| 01-10-2003, 06:15 PM | #7 |
See this thread here: http://wc3campaigns.com/forums/showt...&threadid=9211 |
| 01-11-2003, 01:44 AM | #8 |
Thanks Bodo, but right now that's all chinese to me. It's too much to absorb at once just for this one little thing. I'm pokin' around to see what I can learn, but I think I need some specific help here with this one in the meantime till I get a little better at editing... So anybody know what my triggers here should look like? |
| 01-11-2003, 02:07 AM | #9 | |
Quote:
It doesn't matter if you can understand it or not. The trigger is there almost word by word, just copy it and replace all the values with what they should be... |
| 01-11-2003, 02:35 AM | #10 |
I think I still need to know what the actual triggers I need to use are supposed to look like. Most of these actions and conditions and events I'm just not getting yet. |
| 01-12-2003, 06:40 PM | #11 |
*BUMP* Still havin' trouble with this. I can't figure out how to give all friendly uints under blizz's aoe +20 life per wave after it gets cast, then make it able to detect when the lvl of the spell's being used to up the healing to 30, then 40,... What should that trigger look like? |
| 01-12-2003, 07:03 PM | #12 |
That trigger is a little oversimplified. Not only would you have to detect the order being canceled, but you'd also have to make it so more than just the first wave of blizzard did something. As it is they'd get 200 life instantly. |
| 01-12-2003, 07:11 PM | #13 |
Is there an action that adds a timed pause before it repeats another action in that very same trigger? Or am I gonna have to make a whole trigger string just to make the healing effect work? Like one trigger adds 20 life, then runs the next trigger that waits 1 second, then adds life, and so on for each wave? If that's the case I'm still stuck on that one thing I said about not knowing how to give life anyways, heh. :) |
| 01-21-2003, 04:54 PM | #14 |
Guest | there is a action called: "Wait x.xx seconds" That makes it wait x.xx seconds :gsmile: kinda easy isnt it ?? |
| 01-21-2003, 05:40 PM | #15 |
Use timer arrays to create repeating damage. To get a look at how these triggers work, download Warcraft 2.3 from http://www.geocities.com/boddozerg. (The map is not protected) The Blizzard and Death and Decay in that map works just like it does in Warcraft 2, and its effect is trigger based. You should be able to copy and paste what you need for your map. Wait actions are extremely inaccurate and unreliable. Timers are completely accurate and reliable. |
