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Suburbia, Modelers and Triggerers Needed

03-21-2007, 05:25 PM#1
TheRandomDude
Hi, I don't usually post on this forum but considering the scope of the map I'll throw this here along with The Hive. I am currently working on a total conversion of Wc3 which allows someone to build their own house, choose how they look in game, play mini-games for cash, buy new things for their house, and hang out within the game. Something that allows people to create their own community and interact with eachother beyond what "Life of a Peasant" and "Real Life" have done thus far.

Overall I've gotten a lot of the project done, so far making the basic wall set and the wireframe man, along with a few examples of scripts i'll be implimenting, but i'm far from finished. I'm calling on modelers, triggerers, and tilesetters to help me realize this vision of what I believe to be very possible.

I myself have had a lot of experience as a terrainer and general mapping. I've created a terrain used in the offical DOTA Allstars and the offical Life of a Peasant 2. Even if you are somewhat inexperienced, I'll be able to teach you the ropes and work out the kinks.

To join, follow the link below and browse through the many different Component Contracts I have separated out in the offical forum. Finishing any of these gives you credit at the startup screen and if you want, i'll even work out a terrain for your own map.

If you want more information about my map's progress so far, please look at the original post at the hive here
03-21-2007, 07:24 PM#2
Aray
I'd say embarking on total conversions at this time is a bit overenthusiastic, but if you really think you can do it then go for it. But I've seen way too many models for majore projects around here that ends up being used for nothing. It is especially dangerous for models like these, seeing as few other people will be wanting to make use of these models should they be made publicly available if the project fails.
03-21-2007, 07:38 PM#3
TheRandomDude
Good point, but there is always a first time for everything, and the fact of the matter is that if the WC3 engine wants to survive another decade it's gotta jump out of it's skin. It's my own opinion that the best games are the games that allow you to build your own story and the most memorable experiences are that which the player creates.

If you believe in that then you should understand why this is an important map that needs to be developed.
03-21-2007, 07:57 PM#4
Captain Griffen
Bear in mind I'm cynical, and doubly so of people who think they are capable of making grand sweeping changes to a game's engine, especially one as essentially unflexible as WC3 (easy to make many changes, but some stuff far harder).

Quote:
Originally Posted by TheRandomDude
I myself have had a lot of experience as a terrainer and general mapping. I've created a terrain used in the offical DOTA Allstars and the offical Life of a Peasant 2. Even if you are somewhat inexperienced, I'll be able to teach you the ropes and work out the kinks.

1) How can you describe a ripped map as official?
2) How can you claim to have created a terrain in a map that uses basically the same terrain as that ripped from the old and great DotA map?

Quote:
Good point, but there is always a first time for everything, and the fact of the matter is that if the WC3 engine wants to survive another decade it's gotta jump out of it's skin. It's my own opinion that the best games are the games that allow you to build your own story and the most memorable experiences are that which the player creates.

TFT was released in mid-2003. That's under 4 years ago. It isn't going to survive 'another' decade, and the WC3 engine isn't really going to jump out of its skin.

Quote:
If you believe in that then you should understand why this is an important map that needs to be developed.

It NEEDS to be developed? What, will the whole universe collapse if it doesn't?

No? It doesn't need to be developed then. You want it to be developed.
03-21-2007, 08:41 PM#5
TheRandomDude
Dankstoner AKA Stankynuggys recruited me way back in the day, and up until the time he quit I was a moderator and the offical terrainer for the OFFICAL Life of a Peasant game. I was even part of the team that continued with Life of a Peasant Reborn but not much came out of that from me because I was starting college at that time.

As for DOTA Allstars, I was recommended by Dankstoner to Icefrog and built the map from the ground up with vast improvements compared to what they originally had.

I don't talk much, but I know what I believe. It can be done, and I do feel it needs to be done. There are narsissistic elements in this community that hold it back, and that just shouldn't be acceptable. Maybe a map that defies the rules is more warranted than you might think.
03-21-2007, 08:42 PM#6
Aray
Making it in one of the C&C games could be a serious option to consider though :) There are some decent C&C modding communities out there as well.
03-21-2007, 08:52 PM#7
Captain Griffen
Quote:
Originally Posted by TheRandomDude
As for DOTA Allstars, I was recommended by Dankstoner to Icefrog and built the map from the ground up with vast improvements compared to what they originally had.

You really have no clue what you are talking about. Obviously too new to have been around in the old days of WC3? DotA was a very sucessful, popular and balanced map, as well as very advanced for the time. Additionally, if you actually knew DotA Allstar's history, Icefrog came in after DotA had been bastardised by Guisinoo, an incredibly incompetant triggerer and map developer.

Quote:
I don't talk much, but I know what I believe. It can be done, and I do feel it needs to be done.

Consult your dictionary about the word 'need'. It means a different thing from 'should'.

Quote:
There are narsissistic elements in this community that hold it back, and that just shouldn't be acceptable.

It's called freedom of expression. If you can't criticism, don't post.

Quote:
Maybe a map that defies the rules is more warranted than you might think.

Maybe. Make it and prove me wrong. Bear in mind the WC3 engine is limited.
03-21-2007, 08:55 PM#8
TheRandomDude
heh thats true, but I've figured out most of the technical issues i'll run into already. I don't ask anyone including myself to do the impossible. From my experience I have concluded what is and isn't possible, and I know for a fact that everything I've discussed doing is completely in the range of possibility for Warcraft 3.

Anyway i've already created the core parts of the map, theres no reason I should switch now.
03-21-2007, 09:06 PM#9
TheRandomDude
Quote:
Originally Posted by Captain Griffen
You really have no clue what you are talking about. Obviously too new to have been around in the old days of WC3? DotA was a very sucessful, popular and balanced map, as well as very advanced for the time. Additionally, if you actually knew DotA Allstar's history, Icefrog came in after DotA had been bastardised by Guisinoo, an incredibly incompetant triggerer and map developer ... Consult your dictionary about the word 'need'. It means a different thing from 'should' ... It's called freedom of expression. If you can't criticism, don't post


Have I said a lie? I know very little about DotA history, I don't really like DotA I just know that it's a popular map and I worked on a terrain for them over a 2-3 week period.

The necessity has to do with the perilous position WC3 will suffer if it wallows in it's own crapulence, i've never known wallowing to be a very sucessful strategy and if you would like to argue with me, i'd rather listen to opinions about the community rather than the definitions of words. (If that isn't a criticism I don't know what is.)

Quote:
Originally Posted by Captain Griffen
Maybe. Make it and prove me wrong. Bear in mind the WC3 engine is limited.

Can, and will.
03-21-2007, 09:52 PM#10
Captain Griffen
Quote:
Originally Posted by TheRandomDude
Have I said a lie? I know very little about DotA history, I don't really like DotA I just know that it's a popular map and I worked on a terrain for them over a 2-3 week period.

Icefrog had nothing to do with DotA...but yea, your ignorance of the morality concerning your actions and of the projects you work for really isn't for this thread.

Quote:
Anyway i've already created the core parts of the map, theres no reason I should switch now.

What is are the core parts of the map?
03-21-2007, 10:36 PM#11
TheRandomDude
Quote:
Originally Posted by Captain Griffen
Icefrog had nothing to do with DotA...but yea, your ignorance of the morality concerning your actions and of the projects you work for really isn't for this thread.

I'm glad we agree on something.

Quote:
Originally Posted by Captain Griffen
What is are the core parts of the map?

I'm also glad you asked that question, I've modeled an entire construction set of walls, windows and doors allowing people to construct a home. I've build and animated a character which will have attachment points allowing people to choose limbs and body features to suit themselves. I've also done experimental maps showing how It's possible to create a completely different terrain every time you play, and will be adding that trigger structure to the offical map eventually once I get the kinks out of it. A member on the Hive is working on the house building script as we speak as well.

There is still a lot to be done, and I can get it done by myself, but it's nice to have a team of people helping you along the way, thats why i'm asking others to believe in what I'm doing.
04-21-2007, 03:35 PM#12
TheRandomDude
Hello again, i've decided to update the information for recruiting on this thread with some screenshots and core components already done. Enjoy!


the newly imported food establishments


the recently developed floor pack


a indoor screenshot of the fast food building


the replacement trees and bushes

I could always use a triggerer, so if your interested please join the team and sign up at the forums. Once I get all the graphical/environment components in order, i'll be needing all the help I need.

P.S. So far, it's only less than 600kbs in size, so i'm well on my way to making a total conversion
04-21-2007, 04:27 PM#13
xXm0rpH3usXx
will this be the graphic? or will the skins be reskinned in the end?

if it stays like that i'D sy you could even use stick people, lol!
though i must say it has style this way!

very nice! and i agrre with you that games where you can make your own story on your own are the best! keep it up!
04-21-2007, 04:36 PM#14
TheRandomDude
oh I just have that guy in there so you can get a sense of scale, the characters start out as a wireframe model which you can add on custom clothing and other parts connected to attachment points on each segment of the body. heres a picture of one of the early renditions:

04-23-2007, 04:44 AM#15
st33m
Oh hey thats pretty cool.