| 01-10-2003, 04:36 AM | #1 |
I've been working on a map that's a mixture of various map types with my own style as well. It is a quarter CTF, quarter "Aeon of Strife"-style, quarter melee, and a quarter of my own ideas. I'm about 40% complete, I've had a setback. Here's the run-down: - Setting a. Futuristic map with guns, vehicles, and machinery - Players a. 5 user players per team b. 1 computer player per team - Gameplay Zell Style: 1. Gold is also slightly gained through kills 2. Each of the 10 hero units will be very unique 3. I have a new camera view in mind that hasn't been used yet in War3 maps 4. Various items that reflect times of modern/futuristic warfare such as Morphine, Bulletproof/Flak Vests, Lightweight Boots, and more 5. Buildings require Power to operate (power can be supplied by building Power Generators). An overload of power will sometimes cause less important buildings (like defensive structures) to explode, or powered structures will become unfunctional. (This adds to strategy because taking out an opponent's Power Generators can disable powered structures). 6. Vision is very limited at night time, so Light Posts are neccesary to give light. (This adds to strategy because taking out an opponent's Light Posts before nightfall will allow players to sometimes roam through bases undetected) 7. New abilities that reflect modern times such as setting bombs in structures, spying (feigning team color), laying land mines, sprinting (increased movement speed, duh), firing napalm, throwing grenades, setting poison clouds, cutthroating, healing, or from StarCraft, cloaking. 8. Vehicles and planes can be bought and driven. Vehicles include Tanks, Hovercrafts, Settilium Harvesters, Transporter Planes, and Bomber Planes. However, dying in these units will result in the driver's death as well. 9. Three types of defensive structures include Guard Tower (good against infantry and air units), Cannon Tower (good against vehicles), and Laser Tower (requires much more energy, but efficient at killing ground infantry and vehicles). Melee Style: 1. Gold (money) is gathered through two ways, but one relating to a normal melee game. A vehicle harvester is used to collect Settilium (an element I made up) and bring it back to a certain building in your base to exchange it with gold. 2. Engineer units are able to build structures that (a) provide defense, (b) illuminate bases at night, (c)supply power to buildings that require it, (d) allow for new unit training AoS Style: 1. The two bases contain various buildings that should be and are required to be destroyed -- two Barracks (that allow for players to respawn and reselect heroes) and a Command Center (that allows for players to build structures) 2. I was thinking of adding a small, limited amount of computer controlled units for each team to keep the action flowing CTF style: 1. Two teams with their own bases verse each other 2. Able to select from 10 units ranging from Plasma Gunners, Snipers, Explosives Specialists, Engineers, Rocket Soldiers, Medics, Firebats, Spies, Commandos, to Chemical Warriors |
| 01-10-2003, 01:56 PM | #2 |
Hey if you do this right, this map will be a really good and fun one! |
| 01-10-2003, 11:02 PM | #3 |
Thanks, and thanks to those who voted as well. The buildings are pretty much done, now I'm up to hero creation. Models have been changed to appropriately reflect a character's appearance based on their name (i.e. Plasma Gunner = Marine, Commando = Rifleman). Though, I'm running into a little problem. When I go to change the projectile art it won't change. The one i'm using is "Abilities\Weapons\DruidoftheTalonMissile\DruidoftheTalonMissile.mdl" with Piercing attack type and Missile weapon type. Its projectile speed is also 900. For some reason the projectile doesn't display whenever the hero attacks, anyone know why? P.S., criticism is appreciated, post some ideas. |
| 01-11-2003, 08:23 PM | #4 |
- The Buildings: Command Center - Main building for the teams. You can also buy items from here. Without this, Engineers cannot build. [main objective: destroy this; unbuildable by Engineer] Power Generator - Power producing structure. This gives energy throughout the base to buildings that need it. Chemical Research Facility - With this structure built, players are able to choose 2 new units: Medic and Firebat. If the Special Ops Training is also built, the Chemical Warrior is playable, too. Laser Tower - A great defensive structure. It requires a large amount of energy but can do heavy damage towards ground infantry and vehicles. Special Ops Training - With this structure built, players are able to choose 2 new units: Thief and Commando. If the Chemical Research Facility is also built, the Chemical Warrior is playable, too. Barracks - Another main building for the teams. This building is what allows you to respawn and get new training if you die. [main objective: destroy this; unbuildable by Engineer] Settilium Refinery - Important building. This lets you transfer any Settilium you collected for money. Thieves are able to steal from oppponent's Refinery Vehicle Factory - This building lets players buy vehicles like Tanks or Settilium Harvesters. [unbuildable by Engineer] Helipad - Lets players buy planes like Bomber Planes. Light Post - Simple structure, buy important to any base. Without Light Posts, one cannot see at night (unless you are wearing Night Vision Goggles) Guard Tower Basic defensive structure. Attacks ground infantry. Missile Tower - Moderate defensive structure. Attacks vehicles and air units. |
| 01-12-2003, 11:41 AM | #5 |
Hmm, sounds cool and original, keep it up dude! :D |
| 01-12-2003, 12:22 PM | #6 |
sounds good to me :D |
