| 03-25-2007, 09:08 AM | #1 |
Well, I took a little time converting the code to jass, cleaning up leaks, removing the BJ calls and optimizing performance a bit to the normal system. Hopefully this will spark some new stuff in this. Full credit to the original creators of course :). -Changes: -Removed most leaks -The 3 major triggers have been changed to .05 seconds from .01 seconds. They still move / work the same as if they were .01 seconds. -Z friction removed (Didin't seem to work correctly) -Converted all triggers to jass and optimized them (Removed bjs/leaks) Also reduced the code size by optimizing the triggers. -Enjoy. |
| 03-30-2007, 02:51 PM | #2 |
I love you. =P I've been trying to get the motivation to do that since the project came out. Many thanks! Hopefully it'll make it a bit easier to modify and use in other maps. Although I'll have to take a look at the outside program again. |
| 04-01-2007, 10:54 AM | #3 |
Lol, np. It was quite a learning experience actualy, the math was quite intuitive . |
| 04-04-2007, 12:44 AM | #4 |
Yeah. It was basically high school physics at work. Fun stuff at the time. |
| 04-05-2007, 09:40 AM | #5 |
The first post of 2007 comes 4 months in! I think I'll be inspired to work on something now. Whoo. Hopefully I don't have to put in too much work to understand this code. |
| 04-06-2007, 03:15 AM | #6 |
Made a minor change. I imported the marine from the original fpsmod map which has its walk and stand animations switched, allowing you to set it to stand and make it loop a running animation whenver you're moving and set it to walk which was just the unit standing still when it wasn't. Either way it still works fine and all I really did was import the model and change the rifleman to this model. You'll notice now that if you use /tpv you can see him running when you walk and standing still when you stand. |
