this is really pissing me off. how can i check for when a certain numbers of a specific unit type enters a region, and then replace all of those with a singke, different unit? this was simple in starcraft.
E:When a unit enters region
C:Number of units in (Units in (region) owned by (owner of(entering unit))) equal to x
A: Create 1 Unit for (owner of(entering unit)) at (Center of (region) facing default building facing degrees