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Path for save/load

03-28-2007, 08:19 PM#1
Troll-Brain
Collapse JASS:
function Trig_test_Actions takes nothing returns nothing

local string S=null
local boolean B=false

set S=GetLocalizedString(GetSaveBasicFilename())
set B=SaveGameExists(S+".w3z")



call Text(S)

if B==true then

call Text("a save with this name already exist")

else

call Text("this name is not used already")

endif



endfunction

//===========================================================================
function InitTrig_test takes nothing returns nothing
    set gg_trg_test = CreateTrigger(  )
    call TriggerRegisterGameSavedEventBJ( gg_trg_test )
    call TriggerAddAction( gg_trg_test, function Trig_test_Actions )
endfunction


i want to know who is the saver, i try this cause
Collapse JASS:
GetTriggeringPlayer
doesnt work with the game save event.

But GetSaveBasicFilename is for all players, that's a shame ...
I had hope that would be null for the other players

Anyway i dont know the correct path for a save game can you anwer me
04-03-2007, 05:56 PM#2
Troll-Brain
this function can help me for know who is saving ?

Collapse JASS:
native          SyncSelections      takes nothing returns nothing

Or maybe like the function to know who is the host

http://www.wc3campaigns.net/showthre...hlight=gethost
04-03-2007, 06:01 PM#3
Vexorian
I don't think you can save in multiplayer as in at all?
04-03-2007, 07:11 PM#4
Troll-Brain
you cant use it :
Collapse JASS:
native          SaveGame            takes string saveFileName returns nothing

But you can save if you click on save.
And this is so anyioning cause of lag ...
04-10-2007, 05:15 PM#5
Troll-Brain
Anyone has an idea ?

( The title of this topic is not correct, it would be now : " Who is saving the game ? " )