| 03-29-2007, 01:51 AM | #1 |
I used Oinkerwinkle's vertex modifer to remove the axe from the Bandit model everything worked and the axe was removed perfectly but when i made items that had attachments appointed to it i set the attachment point to 'hand,right' the attachment model appears in the left hand but on other units the weapon appears in the right hand as it should its only the bandit model that this happens can anyone tell me whats the problem? |
| 03-29-2007, 02:35 AM | #2 |
I'll make your life dead easier for you. http://krakou57.free.fr/ If you need a shield, try attachments or readding it |
| 03-29-2007, 09:50 AM | #3 |
The bandit model is actually a mirrored footman. Just use notepad to swap the 'points round, if necessary. |
| 03-29-2007, 02:21 PM | #4 |
ive opened the model inside notepad and where do i go from there, ive found the part where it list all the bones in the model, is the correct part? (id like to learn how to do this, but if i reach any problems I'll use the models you showed me :) thanks.) |
| 03-29-2007, 03:26 PM | #5 |
Well, the attachment tags you use in-game constitute the names of the nodes you're looking for, so search for 'hand left' etc and see what comes up. Then, you can simply change the highlit text (assuming it is an 'attachment' node) to what you'd rather it was. |
