| 03-29-2007, 07:21 AM | #1 |
Is it impossible to make creeps attack a certain spot on the map without returning to their post? |
| 03-29-2007, 08:24 AM | #2 |
Yup, and it has nothing to do with scripts or triggers. Set the gameplay constants of said map to: (if it wont let you set a value to this amount, hold SHIFT then open the value and edit it) Creeps - Guard return distance 999999 Creeps - Guard return time 999999 You can try setting the values to 0, but I'm sure it works if you set it to theyse obeesly high values. |
| 03-29-2007, 04:00 PM | #3 |
well i dont know wat u mean, if u order them to move-attack they will stay on the spot tat they move to. But if u order them to attack a specific unit im not sure wat they do when they are done. But u can make a trigger to move-attack to the position they are gonna stay in when they recieve a stop/move |
| 03-29-2007, 05:21 PM | #4 | ||
Quote:
Won't this make it so every creep on the map doesn't return to their post? I just want these few creeps to attack-move to an area. Quote:
I can't even get them to reach the area they are supposed to attack. They turn back before they get there. |
| 03-29-2007, 05:39 PM | #5 | |
Quote:
Do what Blackroot suggested, though. That's the only way to get ANY creeps to attack move to some area beyond normal guard distance (500). Creeps referring to any of the neutral players. |
| 03-29-2007, 06:11 PM | #6 |
RemoveGuardPosition(unit) |
