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Hunters of the Dead project!

03-29-2007, 04:54 PM#1
Sipo
Heja

Im making a map called Hunters of the Dead. Here are some details:

Name: Hunters of the Dead

Type: Hero Building

Players: 12

Forces: The Hunters of the Dead and the Dead Forces

Description: Hunters of the Dead is a map where the hunters of the dead must defeat the dark forces.

-If you play a hunter you have to pick a "class". There are 10 classes. All classes got his own skills, ultimates, passives/mounts. When you got your own hero you will automaticly transported into the arena. In the arena you can buy items and u have to ofc. hunt the dead. Later you can combine items so you get a stronger items

-If you play "The Dead" then you gotta fight with your auto spawning army. Try some tactics to kill heroes with things like blocking him away from the pot shop so he cant buy more pots. You got in total more then 5000 forces. When the hunters beaten 500 skellies a Boss automaticly spawns. Those bosses are pretty hard and a ideal moment for you to kill the heroes. Each time the hunters beat 100 skellies of you your skellies will be upgraded, making them stronger. When 2000 skellies are beaten the "advanced forces" will be setted in, meaning that u got much stronger forces and at 4000 kills the "expert forces" will be setted in, meaning that you got the strongest forces of the game.

Making your hero:

Making your hero is quite simple. First u choose your class out of the ten classes. Then you choose your passive skill. The Archer and Raider classes cant choose out passives, they can choose out mounts, more info of this later. Then u can choose up to 4 skills that you think they are cool. Then you can choose your ultimate skill. This is your strongest skill but mostly also the one with the most cooldown. Then you can choose your atributes. In total you can spend for atributes upto 100 points. (Atributes are Strength, Intelligence and Agility.) Then your hero is done!

Skills:
Each class has:
- 7 normal skills to choose out
- 3 ultimates (a passive, a summoning skill and a nuke)
- 3-4 passives (Raider and Archer got mounts)

Souls:
Souls that are bodyless are very unstable. When you die or a friendly hero dies or a enemy hero dies the soul will become bodyless (Summoned units got no soul and skeletals also.) The soul will become 100% unstable after 10 seconds, making it sucked into eternity, taking anything he can reach with him. If a hero died you gain inmediatly a message that u gotta get out of that place. If you stand to close at a soul and hes 100% unstable then you can say byebye to your hero. It isnt 100% bad. Enemy bosses and skeletals will be sucked too into eternity if they stand to close. The Dead gains also a message of souls making him possible to escape with his boss from the soul.

Modes:
Im not done yet . The game features 3 modes: Easy Normal and Hard. Also fighting vs a computer The Dead is way easyer then fighting vs a player. Wanna play ultrahard? Ask a good player to play The Dead and set the mode to hard.

How Modes Work:
When a mode is choosed the spawning proces begins. The modes are made with a easy trigger system; when u choose normal a upgrade is done for The Dead that makes those stronger. The same is with Hard, only a stronger upgrade.

What i ask for you guys:

Well i need spell ideas, bosses ideas, good models, item ideas, icons and that kinda stuff. No class models plz. Also i need a system for combining items coz mine is bit stupid.

The Team:
Im alone yet but i like it if anyone would help me with the project. I can use every help!

How Far Am I?
45% models, 0% icons, 75% landscape, 3% spells, 23% trigger system, 80% modes, 0% bosses.

Class List:

Ogre Gladiator:

If you are a fierce warrior you dont run away from some dead bones. With a mighty axe and powerfull moves this class is able to crush some bones!

Flame Mage:

Fire is excellent to burn those skelletals to ash. With very strong spells this class can burn everything. The only problem is that his spells offer a strong concentration...

Arcane Sorceress:

Arcane Sorceresses are very powerfull maidens. They got much spells that can be fast casted. The most power lies in combining all skills fast together to make a chain of arcane destruction.

Rogue:

As a rogue you dont fear to die. Using fast attacks combined with some poison magic and some multihit moves makes a great effect.

Paladin:

The Paladin is the judge of holy. He has the most powerfull moves of the game. This class uses a combination of healing spells, offensive magic and some strong hits. The Paladin looks made for this work; he has to kill the dead, meaning that holy is the most effective element in the game. That is true but that holy spells got a long cooldown, thats too true.

Archer:

The Archer is a simple bow wielding maiden that can use long ranged strong attacks. The Archer has mixed skills of arrow enchants, passives and mighty arrow powers. Also, as a Archer you can choose your mount instead of choosing your beginning passive. The mounts are: Eagle, Horse, Dragon and ofc. unmounted.

Druid:

The Druid is a strong class that can do some hard hits mixed with the most strange magic. The druid wield a glaive, making his normal attacks pretty strong. At the first look it looks like a Strength hero, but it isnt. The druid is a Intelligence hero.

Moon Knight:

Well, the Moon Knight is a class that has as primary attribute strength AND intelligence. Strength causes his attack power, but if the Moon Knight is out of mana he will collapse and die. This is caused because one of his arms is pure magic, if there is no magic left the Moon Knight loses one arm, causing pain and bleeding. This class is a need-to-be-carefull. But the good things is that he gots strong magic-enchant spells, some normal spells and .... well lets say he is a very strong hero with very strong spells. He uses much Lightning and Frost magic to destroy the skeletons.

Raider:

The Raider is the well known unit in wc3: A orc mounted on a wolf. Being a raider means that you are fast and strong. Magic isnt much used by a raider. If you choose to be a raider you can also choose out mounts: Wolf with a Mace, Wolf with a Sword or unmounted.

Chieftain:

The Chieftain is a simple hero that has simple skills like stomping the ground and more things with the earth. The Chieftain is just a simple Tauren Chieftain. The Chieftain cant choose in the begin a passive skill. He cant choose a mount also.. He can choose his weigth: Some totems on the back or not.

The WISP System:

The WISP System is a thing i use in some maps. It makes the unused room always used. The map is tiny and i didnt got enough room while i did made all the beginning and dont wanted to start all over again. Thats why i use my system


Ife got a site that isnt english. Im making a english site atm for my maps.
Got not much good screens coz the neccesary things for good screens arent done...

If anyone plz can lend me a hand by making the items or something then im very happy. Also it will be fine if anyone just put some comments and give me some tips. Please react!

Also sorry for posting a new thread but i did it coz the other wasnt on the good place of those gigantic forums.

PLZ PUT A COMMENT!