| 03-31-2007, 07:08 PM | #1 |
Trigger: Archmage mounted
I have this trigger up, intendend to add a special effect and a cast time to a spell (A morph spell using the morph in crow ability, wich im not able to add a cast/time or effect directly in the object editor) The probleme with my trigger is that whenever another unit on the map cast a spell(even if not matching the condition) the paused unit never unpause. Can anyone help? |
| 03-31-2007, 07:11 PM | #2 |
Change Casting Unit to Triggering Unit. |
| 03-31-2007, 08:22 PM | #3 |
It is because you are using a wait, if you want this to be multi instanceable you should get jass....or set the casting unit to an arrayed variable. |
| 03-31-2007, 08:29 PM | #4 |
Thanks both of you. My problem is fixed now. |
| 03-31-2007, 08:29 PM | #5 |
Add the unit to a variable, and then use that variable instead of casting unit. For example: Set MountingUnit to Triggering unit Pause MountingUnit Wait 2 seconds Unpause MountingUnit Edit: We posted at the exact same time, lol, posted this before i read you fixed it :O |
| 03-31-2007, 11:23 PM | #6 |
hehe thanks dil. Thats still some usefull information |
