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Help making a Netherstorm terrain (WoW)

03-31-2007, 07:16 PM#1
Nothrazim
I was wondering if anyone could tell me how to make a terrain looking something like these screenshots, as i am a real newb and have no idea how =/

http://www.wowwiki.com/The_Tempest_Rift
http://www.wowwiki.com/Celestial_Ridge
http://www.wowwiki.com/Netherstorm
http://www.wowwiki.com/The_Crumbling_Waste
http://www.wowwiki.com/Voidwind_Plateau


Also, i was wondering if anyone could give me a hint on how to make doodads/units similar to these:
http://www.wowwiki.com/Manaforge_Ara
http://www.wowwiki.com/Manaforge_B%27naar
http://www.wowwiki.com/Manaforge_Coruu
http://www.wowwiki.com/Manaforge_Duro
http://www.wowwiki.com/Manaforge_Ultris

(ugh, too many pictures...)

Thankful for links/tips/guides/whatever, Noth
(btw, gonna be used for a campaign i am working on- probably going to contain all zones of outland- but we'll see)
03-31-2007, 07:46 PM#2
Tiki
Images dont work, no hotlinking?
04-01-2007, 12:40 AM#3
Raydude
modders no likey linking pictures
04-01-2007, 02:37 AM#4
Anything.
Pick up the alphaed out tile from the WT twenty-something - it is something about Islands in the Sky.

Then, get some purple tiles, and reskin some rock spires, get a big sphere model and then you're set.

Just create random lightning bolts every few seconds...
04-01-2007, 03:36 AM#5
WTFish
Dalaran light environment and some purpleish fog might help too.
04-01-2007, 03:56 AM#6
Anything.
Quote:
Originally Posted by WTFish
Dalaran light environment and some purpleish fog might help too.
Not so much. There isn't fog in Netherstorm at all.

Might need a custom Skybox.
04-01-2007, 05:15 AM#7
Raydude
animated tiles....that should work, or just alphaed tile with a custom skybox because "sky"boxes has no bottom meaning u have to customize it...and all the links are "forbidden"
04-01-2007, 10:34 AM#8
Nothrazim
Sorry- links worked yesterday when i wrote the post. Fixing it immediately.
Also sorry for the links, but dunno exactly how to describe it...
And thanks Anything. :)
04-01-2007, 04:53 PM#9
Anything.
I forgot about the floating rocks. You need to implement those somehow too. Not quite like the Outland tileset floating rocks, but you could reskin those, i guess.
04-01-2007, 06:12 PM#10
Nothrazim
Hmm, yeah, thought about that. They dont need to be too good, not going to be accessible anyway.
Oh, and i fixed up a picture of the main characters:

http://img521.imageshack.us/my.php?i...akeldinpu8.png

Cryptie is way too big... And name needs fix. Any idea? (Zal'jin is the troll)
04-01-2007, 06:16 PM#11
Timmay
Quote:
Originally Posted by Anything.
I forgot about the floating rocks. You need to implement those somehow too. Not quite like the Outland tileset floating rocks, but you could reskin those, i guess.
If they don't need to be moving, you could just use Ctrl + Page Up to make any rock floating.
04-01-2007, 06:25 PM#12
Anything.
Quote:
Originally Posted by Timmay
If they don't need to be moving, you could just use Ctrl + Page Up to make any rock floating.
Outland floating rocks look better than the other rocks, and they're already floating. I'm just talking about how they spin and orbit around eachother.
04-01-2007, 07:02 PM#13
Timmay
Wouldn't making a custom unit with the Outland floating rocks as the model file work? Then you could use triggers to change the movement path, flying height, or whatever is needed to make them orbit.
04-02-2007, 01:21 AM#14
Raydude
there's a lot triggers where u can add # of degrees to a unit's facing angle. But people can select on the rocks! oooooo
04-02-2007, 01:55 AM#15
Timmay
Doesn't making the selection size of a unit -1 make it non-selectable? If not, you could always use triggers to deselect the rocks.