| 04-01-2007, 10:04 AM | #2 |
Trigger: Set TempPoint = ((Position of LastCreatedDummy) offset by 13.00 towards (Angle from (Position of LastCreatedDummy) to EndPoint) degrees)"Position of LastCreatedDummy" leaks two locations. Set TempPoint2=Position of LastCreatedDummy call RemoveLocation(udg_TempPoint2) Trigger: Unit Group - Pick every unit in (Units within 100.00 of TempPoint) and do (Actions)Leaks a group. Set UnitGroup=Every unit in 100 range of TempPoint call DestroyGrouP(udg_UnitGroup) |
| 04-01-2007, 10:11 AM | #3 |
Also adding to it your 2nd trigger leaks 2 unit groups as well (even though there are based off locations) -Av3n |
| 04-01-2007, 03:03 PM | #4 |
I overworked your spell, making it MUI, i hope i didn't forgot any leaks/bugs. In my tests the Spell worked clean without bugs, but i'm kinda lazy atm to descripe the entire Spell, i propably will add one to this post later. |
| 04-01-2007, 06:07 PM | #6 |
| 04-01-2007, 07:17 PM | #8 |
im workin on it -.- edit: i wont work without ...JASS edit2: you will need extreme much jass ..to make it fully MUI...i think i cant do that ..i can only make it possible that every player can have one hero with this ability... |
| 04-01-2007, 08:12 PM | #9 |
i changed all the variables to arrays using the playernumber as index... in order to do that properly i changed much of the actions into JASS But it isnt MUI yet, because when Maintrigger starts via the periodic event it wont get the right integer yet, when more than one player uses the ability at the same time |
| 04-01-2007, 08:25 PM | #10 |
Well, my version should be completly MUI and is easy to configure, but it's 100% in JASS, uses gamecache and i was too lazy till now to search for leaks/bugs. |
| 04-01-2007, 09:03 PM | #11 |
indeed your version is just superior ^^.. but on the other side its very hard to understand for people who are new to jass ...i had also some problems ..i first tought it isnt MUI till i found this: "local string s = I2S(H2I(t))" you could add some more explanations ^^nevertheless ...my version works now too ... its NOT FULLY MUI, but every player can have 1 hero with this ability... (at least i think it should work...but im 2 lazy to test it) .. |
| 04-01-2007, 09:36 PM | #12 |
We should just turn this into a contest.. Anyways, I forgot to mention that this doesn't need to be MUI for the map its going into (a hero defense), but it would be cool to have it MUI. |
| 04-01-2007, 09:58 PM | #13 |
contest is crap ...caus its impossible to make it fully MUI in GUI.. If you want MUI then take Fireeyes Jass version... if my pseudo-MUI is enough for you ...well you decide ^^ |
| 04-01-2007, 10:47 PM | #14 |
I'm probably gonna stick with my own, as I'm most familiar with it and I know how to easily change it. |
