| 04-02-2007, 01:09 AM | #1 |
I really have no clue how the damage reduction for armor is calculated... |
| 04-02-2007, 01:25 AM | #2 | |
Quote:
and http://www.battle.net/war3/pdf/armorattackdefense.pdf |
| 04-02-2007, 01:50 AM | #3 |
Ah, thank you. |
| 04-02-2007, 01:53 AM | #4 |
Also I read something about armor values not being counted over 15. Is this true? Is it editable in the Gameplay Constants? I looked, but couldn't find it and I question it's validity. |
| 04-02-2007, 02:17 AM | #5 |
They count. Look at that chart in the link I posted. Around 15 the damage reduction increase for each point of armor starts to get pretty low, but it still counts. |
| 04-02-2007, 03:05 AM | #6 | |
Quote:
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| 04-02-2007, 04:24 AM | #7 |
Well those people are retarded because each point of armor is exactly as valuable as the previous point of armor. |
| 04-02-2007, 06:31 AM | #8 |
That's wrong, grim. The more armor you have, the less significant each point of armor becomes. Let's say that each of point of armor gives a 4% damage reduction. Obviously, 25 armor does not give you 100% damage reduction. That's what your saying. Even then, it's not possible to have 100% damage reduction unless you change the damage given by types of attacks in the Game Constants. |
| 04-02-2007, 07:35 AM | #9 | |
Quote:
That's not what he is saying. Increasing armour gives: Decreasing returns on % damage reduction Constant returns on increase in EHP (effective hp of a unit against armour-counting attacks) |
