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Is there an opposite animation name to alternate?

04-02-2007, 10:12 PM#1
Melshisedek1
Let me explain. I am trying to do a no no can't do and I am trying to find a way to bypass it.

As many of you might have noticed I am posting like crazy lately. it is because I am trying to resolve every remaining issues in my "Vampire the Masquerade" map before releasing it.

So lets get to the point. I am using the EvilIllidan model for a Gargoyle. I want it to take-off and fly using the standard Gargoyle model. Problemo! The morphing abilities all call alternate animation.

On another hero-gargoyle I resolved the problem because it did not have alternate animation.

So my question Is this: Is there a way to call the standard animation using animation names in world edit instead of calling the alternate form. That would somehow nullify the alternate form animation (hard coded in the morphing spells)

See the problem here is that I am using two models with alternate morphing animations. So I get either a Statue Gargoyle flying or a Morphed Illidan ( wich I do not want of course).
04-03-2007, 12:16 AM#2
Panto
I reckon you could make a dummy spell that doesn't morph him, and instead add a Chaos ability that replaces it with the new hero type via trigger. You could easily undo it with another trigger.
04-03-2007, 01:23 AM#3
Melshisedek1
That might just work!

I will give it a try.
04-03-2007, 03:01 PM#4
Melshisedek1
Solution given by a member of another communiy. MCV told me I can find a trigger in the Blizzard Monolith map that does exactly that. He was right, I found it and it works. It removes the alternate and alternateex names when morphing.

Panto your idea was not bad.